

Cimmerian Heavy Archers
Adopt the nomad's ways if you wish to defeat him.Although archery was not highly thought of as a military skill in Greece, Crete produced truly excellent archers who were able to sell their services to the highest bidder as mercenaries. Firing bronze-tipped arrows from their heavy self bows, Cretan archers tended to carry shields, indicative of some additional prowess in melee, which must’ve made them an even more enticing proposition for a general hiring mercenaries for campaign. Their finest hours came when Alexander the Great hired Cretans directly into his army to support its unbeatable phalanx. Commanded by Clearchus, 500 Cretans accompanied the Macedonian phalanx into battle at Granicus, off-setting the Persians' numerical superiority on the day and enabling Alexander’s subsequent victory. Whereas the Romans didn’t traditionally use archers in their forces, once they conquered Greece Cretan archers began to appear as auxiliary troops in their armies. Notably, they fought in Caesar’s campaign in Gaul against Vercingetorix, causing him to rally the best archers the tribes could provide to range against them.
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Unit Name Cimmerian Heavy Archers |
Main Unit Key Gre_Cimmerian_Heavy_Archers |
Land Unit Key Gre_Cimmerian_Heavy_Archers |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 600 |
Recruitment Cost 600 |
Upkeep Cost 130 |
Missile Damage 40 |
├ Missile Weapon rome_composite_bow |
├ Projectile arrow_composite |
├ Missile Damage 36 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 150 |
Reload 28 |
Shots Per Minute 7 |
Ammunition 15 |
Melee Attack 16 |
Weapon Damage 20 |
├ Melee Weapon rome_spear_anti_cav |
├ Melee Damage Base 15 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 30 |
├ Bonus vs Elephants 30 |
└ Bonus vs Infantry 0 |
Charge Bonus 8 |
Melee Defence 18 |
├ Base Defence 18 |
├ Shield none |
└ Shield Defence 0 |
Armour 35 |
├ Armour spolas |
├ Armour Defence 35 |
└ Shield Armour 0 |
Health 55 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 55 |
Abilities
Cimmerian Heavy Archers- Precision Shot
Improved missile weapon damage for an extended period.
Missile damage
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Fast rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Poor morale
Requires Buildings | |
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Skirmisher Camp
(greek_military_light_3) Level 2 ![]()
Mercenary Camp
(greek_military_light_4) Level 3 |
Faction Availability | |
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Grand Campaign |