

Assault Tetreres - Young Axes
Ramming attacks from these ships inflict terrible damage.Youthful courage and desire for glory make up for any shortcomings in axe-skill.
There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.
(Young Axes)
Far from being simple, ignorant barbarians, the various steppe tribes had a great cultural wealth. Living in an area stretching from the Caspian Sea to the northern shores of the Black Sea; the Greeks called them 'Scythians' and the Persians 'Saka', while a western group became known as the Sarmatians. Wearing trousers marked them as barbarians as far as the Greeks were concerned, before their tall, pointed caps and swarthy appearances were even considered. Looks apart, they were, however, exceptional horsemen, highly-skilled with composite-recurve bows and deadly hand-to-hand fighters. Grave goods suggest that Scythian women were as warlike as their men, and probably fought alongside them in battle. This may well be the origin of the Greek myths of Amazon warrior women.
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Unit Name Assault Tetreres - Young Axes |
Main Unit Key Ste_Axes_Four |
Land Unit Key Ste_Young_Axes |
Naval Unit Key greek_four |
Soldiers 120 |
Category Medium Ship |
Class Melee Ship |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 100 |
Ship Health 825 |
└ Ship greek_four |
Ship Speed 6 |
Melee Attack 28 |
Weapon Damage 26 |
├ Melee Weapon rome_celtic_axe |
├ Melee Damage Base 16 |
├ Melee Damage Ap 10 |
├ Armour Piercing Yes |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 14 |
Melee Defence 51 |
├ Base Defence 11 |
├ Shield caetra |
└ Shield Defence 40 |
Armour 15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
Health 45 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 5 |
Base Morale 25 |
Abilities
Assault Tetreres- Row Hard 20
Increases speed for 20 strokes.
Ship speed
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Assault Tetreres- Average hull strength
- Medium crew
- Average speed
- Average ramming
- Average boarding
- Average attack
- Poor defence
- Low damage but good armour penetration
- Poor morale
Faction Availability | |
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Grand Campaign |