

Colchian Nobles
Where Greek and eastern worlds meet, the nobles of Colchis are an immovable force.Although the etymology of Colchis’ population is uncertain, the Greek historian Herodotus thought the kingdom was formed as an Egyptian colony in the 13th century BC. He therefore considered its inhabitants to be descended from both Egyptian colonists and the native Scythians, prior to the arrival of Greek traders around the 6th century BC. Over time, as Greek trading posts became cities, the ‘native’ population were largely subsumed by their culture, becoming uniquely ‘Colchian’. Eventually, its distance from the Greek homelands meant Colchis broke away entirely and then eventually into generally-independent fiefdoms. Despite all this upheaval, much of Colchis’ ingrained Greek culture was retained. As such, the noble classes of each city, although very much of mixed blood, fought in the traditional hoplite fashion.
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Unit Name Colchian Nobles |
Main Unit Key Gre_Colchian_Nobles |
Land Unit Key Gre_Colchian_Nobles |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 980 |
Recruitment Cost 980 |
Upkeep Cost 180 |
Melee Attack 34 |
Weapon Damage 30 |
├ Melee Weapon rome_hoplite_spear_elite |
├ Melee Damage Base 22 |
├ Melee Damage Ap 8 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 21 |
Melee Defence 64 |
├ Base Defence 49 |
├ Shield hoplite |
└ Shield Defence 15 |
Armour 105 |
├ Armour scale_elite |
├ Armour Defence 60 |
└ Shield Armour 45 |
Health 65 |
├ Man Entity rome_infantry_hoplite |
├ Man Health 45 |
└ Bonus Hit Points 20 |
Base Morale 70 |
Abilities
Colchian Nobles- Hoplite Wall
The unit moves into close wall formation.
Bracing, melee defence, shield strength
Acceleration, speed
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Faction Availability | |
---|---|
Grand Campaign |