

Assault Hexeres - Agrianian Axemen
These magnificent ships are both intimidating and extremely dangerous.A force of mobile axemen always gives a general the cutting edge over his opponent.
As centuries passed, naval tactics and needs changed across the Mediterranean. There was a move towards larger ships, partly as an expression of national or dynastic power: the Ptolemaic rulers of Egypt were particularly fond of large ships to show their wealth and influence in a physical way. These 'polyremes', a term meaning many oared, were not suitable for ramming work in battle. In practice many of them had no more oars than smaller ships; what they had were more rowers per oar than smaller ships. A Roman hexareme or Greek hexeres would have a couple of banks of oars with three men per oar, and appear to be an over-sized version of a smaller ship. Even so, thanks to being tremendously heavy and strongly constructed, they were slow moving, and hardly capable of the quick turns needed to take advantage of enemy mistakes. Instead the large ships made use of their wide decks and plentiful carrying capacities and became fighting platforms for infantry and artillery. Boarding or long-range bombardment were the methods to be used to defeat the enemy; naval warfare had come full circle in terms of fighting methods, even if ships had grown significantly.
(Agrianian Axemen)
The Agrianes were a Paeonian tribe of fierce fighters. Known for their incredible dexterity and speed, they became an auxiliary infantry unit in the army of Alexander the Great. Carrying a clutch of javelins into battle, the Agrianes were able to move fast and strike hard. They wore little or no armour to hinder them and carried no shield. Alexander employed them time and time again as front line troops in many of his major battles, where they developed into an elite missile assault unit under the command of his general Attalus, proving especially effective in mountainous areas where agility was essential and the phalanx formation proved unwieldy. Carrying axes and knives that could also be used as climbing hooks, the Agrianes were exceptional not only at climbing and traversing difficult terrain, but also when assaulting man-made defences and walls. Fiercely loyal and extremely effective, they were also used to protect siege equipment before joining the crack hypaspists for the assault. Alexander rewarded the Agrianes for their service with the right to govern their own lands. Later an elite force of Agrianes fought for Antiochus at Raphia in 217BC against Ptolemy IV.
![]() |
Unit Name Assault Hexeres - Agrianian Axemen |
Main Unit Key Gre_Axemen_Six |
Land Unit Key Gre_Agrianian_Axemen |
Naval Unit Key greek_six |
Soldiers 160 |
Category Heavy Ship |
Class Melee Ship |
Custom Battle Cost 1060 |
Recruitment Cost 1060 |
Upkeep Cost 212 |
Missile Damage 32 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 15 |
Shots Per Minute 7 |
Ammunition 7 |
Ship Health 1046 |
└ Ship greek_six |
Ship Speed 5 |
Melee Attack 30 |
Weapon Damage 26 |
├ Melee Weapon rome_celtic_axe |
├ Melee Damage Base 16 |
├ Melee Damage Ap 10 |
├ Armour Piercing Yes |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 27 |
Melee Defence 41 |
├ Base Defence 16 |
├ Shield thureos |
└ Shield Defence 25 |
Armour 50 |
├ Armour light_padded |
├ Armour Defence 15 |
└ Shield Armour 35 |
Health 50 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 50 |
Abilities
Assault Hexeres- Row Hard 30
Increases speed for 30 strokes.
Ship speed
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Assault Hexeres- Very good hull strength
- Heavy crew
- Slow speed
- Strong ramming
- Very good boarding
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
---|---|
![]() |
![]()
Drydock
(greek_port_military_3) Level 2 ![]()
Military Port
(greek_port_military_4) Level 3 |
Garrison Buildings | |
---|---|
![]() |
![]()
Drydock
(greek_port_military_3) Level 2 ![]()
Military Port
(greek_port_military_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign |