

Wolf Warriors
When the wolves are running, nothing can stop their bite.Germanic warriors inspired by death and victory often wore the pelt of the wolf, looking as fierce as a pack of rabid beasts when they fell upon their enemies. For the defenders, the experience must have been even more frightening than battle usually was, and probably seemed almost supernatural to most men of the ancient world. The wolf is a recurring image in German and Norse mythology, often associated with Wodanaz or Odin, who was the god of victory, amongst other things. Also, three wolves are prominently featured in the Norse pantheon and figures dressed in wolf-pelts are often depicted in the art of the period, where images of warriors fighting wolves or bears abound. There are also many surviving images of a wolf warrior fighting a bird-headed man, who was supposed to represent Wodanaz himself. In the Germanic world, the cult of Wodanaz was so large that people of the age often had wolf-related names, such as Vulfolaic ('Wolf-dancer'), Wolfhetan ('Wolf-hide'), and Wolfdregil ('Wolf-runner'). Wolfgang or 'Wolf-gait' has remained a popular German name to this day.
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Unit Name Wolf Warriors |
Main Unit Key Ger_Wolf_Warriors |
Land Unit Key Ger_Wolf_Warriors |
Naval Unit Key barbarian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 110 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 42 |
Weapon Damage 15 |
├ Melee Weapon rome_club |
├ Melee Damage Base 6 |
├ Melee Damage Ap 9 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 10 |
Charge Bonus 35 |
Melee Defence 56 |
├ Base Defence 21 |
├ Shield germanic_shock |
└ Shield Defence 35 |
Armour 20 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 10 |
Health 55 |
├ Man Entity rome_infantry_medium_fast |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 65 |
Abilities
Wolf Warriors- Wedge
The unit moves into a wedge-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence - Frenzy
Improves a unit's charge and weapon damage for an extended period.
Charge damage, Weapon damage
Exertion: fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow. - Scare (everyone)
This unit frightens all enemy units.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Requires Buildings | |
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Bronze Forge
(barb_artisan_bronze_3) Level 2 ![]()
Bronze Furnace
(barb_artisan_bronze_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Caesar in Gaul | |
Imperator Augustus |