

Armoured Desert Cavalry
Armour is hard to use in the desert heat, but it makes spear hits more manageable.Although conditions were harsh along the African and Arabian desert frontier, numerous tribes and kingdoms thrived in the relative safety of those desolate regions. They used horses not only for battle, but also for transportation and agriculture, which had a great impact on local trade and produce. Camels proved to be the better beast for such an arid setting, but they were used predominantly in trade caravans, as they can travel further without water, are harder to breed and have a notoriously bad temper. Of all the desert peoples, the Namibians fielded the finest cavalry, described by the Roman historian Livy as "by far the best horsemen in Africa”. The Nubians too had formidable cavalry units, allegedly used as mercenaries by Carthaginians and Romans. The tribes of the Arabian Peninsula were very good riders also, using mounts to cover great distances in the heat and travelling from pasture to pasture developing a nomadic lifestyle centred around livestock.
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Unit Name Armoured Desert Cavalry |
Main Unit Key dk_afr_armoured_desert_cavalry |
Land Unit Key dk_afr_armoured_desert_cavalry |
Naval Unit Key pel_transport |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 580 |
Recruitment Cost 580 |
Upkeep Cost 115 |
Melee Attack 42 |
Weapon Damage 26 |
├ Melee Weapon rome_hoplite_spear_cav |
├ Melee Damage Base 20 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
Melee Defence 58 |
├ Base Defence 18 |
├ Shield caetra_cavalry |
└ Shield Defence 40 |
Armour 45 |
├ Armour spolas_improved |
├ Armour Defence 40 |
└ Shield Armour 5 |
Health 75 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
├ Bonus Hit Points 10 |
├ Mount rome_eastern_horse_spear_shield_m |
├ Mount Entity rome_horse_medium |
└ Mount Health 25 |
Base Morale 45 |
Abilities
Armoured Desert Cavalry- Flying Wedge
The unit moves into a flying wedge-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Faction Availability | |
---|---|
Grand Campaign |