

Desert Cohort
Experience in battle is a weapon in its own right.Numidia had a fierce warrior tradition, partly because the eastern Massylii and western Masaesyli had a history of bitter feuding and internal warfare. They took, and changed, sides in the Punic Wars to suit their own agendas, only emerging as a single state after the cataclysmic Battle of Zama in 202BC. The defeat of Carthage allowed the Numidians to expand their lands, eventually leading to the Jugurthine War of 112-105BC against Rome. Numidia’s king, Jugurtha, was only defeated when he was betrayed by his father-in-law, Bocchus. While the Numidians were famed as cavalrymen, their infantry forces were also quite effective. The historian Suetonius mentions that there were Numidian 'legions', a term reserved for Roman troops, when passing comment on Julius Caesar’s speech regarding Juba’s march to aid Scipio before the Battle of Thapsus in 46BC. This suggests that some Numidians were fighting in the Roman style, and were possibly equipped in the same manner. The Numidians also adopted other tactics and war gear, such as the thureos-style shield and hoplite-like spears.
![]() |
Unit Name Desert Cohort |
Main Unit Key dk_num_desert_cohort |
Land Unit Key dk_num_desert_cohort |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 980 |
Recruitment Cost 980 |
Upkeep Cost 195 |
Missile Damage 30 |
├ Missile Weapon rome_pilum_heavy |
├ Projectile pilum_heavy |
├ Missile Damage 20 |
├ Missile Ap Damage 10 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 47 |
Weapon Damage 35 |
├ Melee Weapon rome_gladius_imperial |
├ Melee Damage Base 30 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 12 |
Melee Defence 60 |
├ Base Defence 35 |
├ Shield scutum_imperial |
└ Shield Defence 25 |
Armour 90 |
├ Armour segmentata |
├ Armour Defence 50 |
└ Shield Armour 40 |
Health 60 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
└ Bonus Hit Points 20 |
Base Morale 65 |
Abilities
Desert Cohort- Attacking Testudo
The troops of this unit raise their shields above their heads in a defensive formation.
Protection against missiles
Limited speed
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Faction Availability | |
---|---|
Grand Campaign |