
Armoured Desert Hoplites
Hoplites' traditional enemies can copy a good thing when they see it.The Nabataeans, although in dire relations with the Seleucids, borrowed many Hellenistic practices. As their empire expanded, the Seleucids tried to fold many nearby territories into it, looking to put a hand on the lucrative trade routes of southern Arabia as well. In the numerous military engagements between the two states, the Nabataeans developed the need to copy the greater disciplined, better structured Hellenistic way of fighting. They also used captured gear and although they were bitter rivals, admired the Greeks for their culture and civilisation. Most famous of these encounters are the Antigonid–Nabataean confrontations in 312BC. In the first instance, Antigonus appointed one of his officers, Athenaeus to pillage Petra. He did so successfully, as the defenders were away trading during the night of the raid. Not only was their stock captured, but also families, to be traded as slaves. However, the Nabataeans quickly realised the situation and were able to hunt down the 4,600-strong army and almost wipe it out, with only a few dozen escaping. Athenaeus was not among the survivors.
Unit Name Armoured Desert Hoplites |
Main Unit Key dk_nab_armoured_desert_hoplites |
Land Unit Key dk_nab_armoured_desert_hoplites |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 780 |
Recruitment Cost 780 |
Upkeep Cost 155 |
Melee Attack 38 |
Weapon Damage 30 |
├ Melee Weapon rome_hoplite_spear_elite |
├ Melee Damage Base 22 |
├ Melee Damage Ap 8 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
Melee Defence 55 |
├ Base Defence 40 |
├ Shield hoplite |
└ Shield Defence 15 |
Armour 90 |
├ Armour mail_improved |
├ Armour Defence 45 |
└ Shield Armour 45 |
Health 60 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 45 |
└ Bonus Hit Points 15 |
Base Morale 55 |
Abilities
Armoured Desert Hoplites- Hoplite Wall
The unit moves into close wall formation.
Bracing, melee defence, shield strength
Acceleration, speed
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Garrison Buildings | |
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Infantry Quarters
(dk_all_military_infantry_3) Level 2 ![]()
Hellenic Barracks
(dk_nab_military_greek_3) Level 2 |
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Royal Barracks
(dk_all_military_infantry_4) Level 3 |
Faction Availability | |
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Grand Campaign |