
Scythed Chariots
The terror of a thundering charge, with flashing blades, is often enough to weaken opponents.Heavy scythed chariots developed during the Greco-Persian Wars as a response to armoured infantry and the phalanx. Although many cultures used them, the original idea was probably Persian or Indian. Others took up the idea, and Mithridates VI of Pontus had some success using scythed chariots against Bithynia during the Battle of the River Amnias in 89BC, at the start of the First Mithridatic War. They relied on their momentum and axle-mounted blades to break enemy lines, creating weak points to be exploited by cavalry. Even if the chariot horses instinctively veered off at the last moment, the long axle blades would carve an opening. If any still stood, there was a good chance confusion and panic in the survivors would set in. Both the horses and drivers eventually had quite heavy armour, reminiscent of later cataphract cavalry. When fighting against scythed chariots, the simplest thing to do was open ranks and allow them to pass through, before quickly closing up again. However, the introduction of the long sarissa countered their effectiveness somewhat better.
日本語化: JapanTotalWarとは
Unit Name Scythed Chariots |
Main Unit Key dk_nab_scythed_chariots |
Land Unit Key dk_nab_scythed_chariots |
Naval Unit Key pel_transport |
Soldiers 12 |
Category Cavalry |
Class チャリオット |
Custom Battle Cost 1380 |
Recruitment Cost 1380 |
維持費 200 |
Melee Attack 54 |
Weapon Damage 35 |
├ Melee Weapon rome_gladius |
├ Melee Damage Base 30 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 45 |
Melee Defence 29 |
├ Base Defence 29 |
├ Shield none |
└ Shield Defence 0 |
Armour 60 |
├ Armour scale_elite |
├ Armour Defence 60 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 45 |
├ Bonus Hit Points 15 |
├ Mount rome_scythed_chariot_horse |
├ Mount Entity rome_horse_very_heavy |
└ Mount Health 40 |
Base Morale 65 |
Abilities
No Ability
Attributes
- 確固たる規律
この部隊は、将軍が死亡しても士気ペナルティを被らない。また、他の部隊よりも敗走後復帰する確率が高い。 - 潜伏 (森)
この部隊は、敵がすぐそばに接近するまで森に潜伏する事ができる。 - 暑さ耐性
Tこの部隊は、砂漠による疲労を受けにくい。
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Fast moving
- Very good charge
- Average in melee
- Good morale
Faction Availability | |
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グランドキャンペーン |