

Eastern Bastion Onager
Really big rocks, thrown at the enemy, punctuate many a debating point in war.Named after the wild ass with a dangerous kick, the onager catapult had a mighty kick all of its own, as crews quickly discovered. Although not accurate, it could hurl extremely heavy missiles over significant distances. Its throwing arm was pushed through a twisted bundle of animal sinew, held in a solid wooden frame. Pulled back, the tension in the sinew held an incredible amount of power until the arm snapped forwards and the deadly cargo was launched. The arm smacked into the frame, and it was this impact on every shot that made the entire machine lurch about unpredictably. An area-attack weapon, the onager was best suited to siege work, but it could be fired against tightly packed units of troops as well. The missiles launched could be as varied as rocks, clay pots filled with incendiary mixtures, and even dead bodies to spread disease and despair. Severed heads were gruesomely fired into besieged towns from time to time, as a warning of what was to come. Easily constructed from timber, the onager was used throughout the ancient world.
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Unit Name Eastern Bastion Onager |
Main Unit Key Eas_Onager_Bastion |
Land Unit Key Eas_Onager_Bastion |
Naval Unit Key pel_transport |
Soldiers 40 |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 580 |
Recruitment Cost 580 |
Upkeep Cost 120 |
Missile Damage 200 |
├ Engine onager_bastion |
├ Missile Weapon rome_onager_bastion |
├ Projectile rock_bastion |
├ Missile Damage 100 |
├ Missile Ap Damage 100 |
└ Base Reload Time 20 |
Accuracy 5 |
Range 400 |
Reload 20 |
Shots Per Minute 4 |
Ammunition 25 |
Melee Attack 9 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 6 |
Melee Defence 14 |
├ Base Defence 14 |
├ Shield none |
└ Shield Defence 0 |
Armour 10 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 0 |
Health 40 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 0 |
Base Morale 35 |
Abilities
No Ability
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- High damage with its different rounds
- Hard to destroy
- Inaccurate
- Average rate of fire
Garrison Buildings | |
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Royal Karka
(east_city_royal_4) Level 3 ![]()
Satrap Karka
(east_city_satrap_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Imperator Augustus |