

Assault Hexareme - Triarii
These magnificent ships are both intimidating and extremely dangerous.Wealth, experience and age make these battle-hardened veterans a fearsome force.
As centuries passed, naval tactics and needs changed across the Mediterranean. There was a move towards larger ships, partly as an expression of national or dynastic power: the Ptolemaic rulers of Egypt were particularly fond of large ships to show their wealth and influence in a physical way. These 'polyremes', a term meaning many oared, were not suitable for ramming work in battle. In practice many of them had no more oars than smaller ships; what they had were more rowers per oar than smaller ships. A Roman hexareme or Greek hexeres would have a couple of banks of oars with three men per oar, and appear to be an over-sized version of a smaller ship. Even so, thanks to being tremendously heavy and strongly constructed, they were slow moving, and hardly capable of the quick turns needed to take advantage of enemy mistakes. Instead the large ships made use of their wide decks and plentiful carrying capacities and became fighting platforms for infantry and artillery. Boarding or long-range bombardment were the methods to be used to defeat the enemy; naval warfare had come full circle in terms of fighting methods, even if ships had grown significantly.
(Triarii)
During the 4th century BC the Romans abandoned the phalanx in favour of armies consisting chiefly of hastati, principes and triarii. These were deployed in maniples: compact blocks of men, arranged in a checkerboard formation. This allowed flexibility when moving across the battlefield, particularly when compared to the sluggish movements of a solid pike phalanx. Like most sophisticated city-states of the ancient world, Rome expected its men to fight, and supply their own war gear when they did so. A cynical observer might be tempted to note that the manipular Legion also made sure that the hierarchy of Rome was preserved. The youngest and least wealthy became hastati, the first line of battle in a Roman Legion. Behind them came the second line of principes, older and richer men, and finally came the triarii, the most experienced warriors. “Going to the triarii” was a Roman saying that came to be used in all kinds of situations, implying that everything else had been tried and found wanting.
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Unit Name Assault Hexareme - Triarii |
Main Unit Key Rom_Triarii_Six |
Land Unit Key Rom_Triarii |
Naval Unit Key roman_six |
Soldiers 160 |
Category Heavy Ship |
Class Melee Ship |
Custom Battle Cost 1300 |
Recruitment Cost 1300 |
Upkeep Cost 260 |
Ship Health 1206 |
└ Ship roman_six |
Ship Speed 5 |
Melee Attack 31 |
Weapon Damage 29 |
├ Melee Weapon rome_spear_elite |
├ Melee Damage Base 24 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 20 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 24 |
Melee Defence 64 |
├ Base Defence 34 |
├ Shield scutum |
└ Shield Defence 30 |
Armour 95 |
├ Armour bronze |
├ Armour Defence 60 |
└ Shield Armour 35 |
Health 65 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 45 |
└ Bonus Hit Points 20 |
Base Morale 65 |
Abilities
Assault Hexareme- Row Hard 30
Increases speed for 30 strokes.
Ship speed
- Square
The unit moves into a close square formation.
Bracing, morale, melee defence
Can't move - Defensive Testudo
The troops of this unit raise their shields above their heads in a static defensive formation.
Bracing, protection against missiles
Can't move
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Assault Hexareme- Very good hull strength
- Heavy crew
- Slow speed
- Strong ramming
- Very good boarding
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Upgrade | |
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Required Technology ![]() ![]() | |
Required Technology ![]() ![]() | |
Requires Buildings | |
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Drydock
(rome_port_military_3) Level 2 ![]()
Portus Classis
(rome_port_military_4) Level 3 |
Garrison Buildings | |
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Drydock
(rome_port_military_3) Level 2 ![]()
Portus Classis
(rome_port_military_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Samnite Wars | |
Hannibal at the Gates |