

Auxiliary Spear Band
It is honourable to take Roman coin, and carry a spear into battle.While Celts often lacked the formal organisations and tactics of their more 'civilised' opponents, they did have extremely able metalworkers, and long experience as mercenaries. In battle, they were not outmatched on an individual level by Romans or Greeks. Celts often favoured the spear in battle. It is a simple weapon, and a typical Celtic warrior might carry several into a fight: lighter javelins to hurl at the enemy on the approach or charge, and sometimes an iron-tipped spear for close combat. Some spears were crafted with barbed tips to cause further damage as they were pulled from wounds. Spears were also convenient for displaying trophies, in the shape of rotting enemy heads. This bloody appearance by the Celts, and a ferocious appetite for battle, was often enough to un-man opponents. Celtic warriors would send a chorus of chants, taunts and insults aimed towards foes, and blow their unearthly-sounding 'carnyx' battle horns. The whole display was intended to frighten foes, and put the warriors into the right frame of mind for battle.
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Unit Name Auxiliary Spear Band |
Main Unit Key Aux_Bri_Spear_Band |
Land Unit Key Aux_Bri_Spear_Band |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 320 |
Recruitment Cost 320 |
Upkeep Cost 80 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 17 |
Weapon Damage 22 |
├ Melee Weapon rome_celtic_spear_anti_cav |
├ Melee Damage Base 15 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs. Large 25 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 21 |
Melee Defence 58 |
├ Base Defence 28 |
├ Shield celtic |
└ Shield Defence 30 |
Armour 45 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 35 |
Health 45 |
├ Man Entity rome_infantry_medium_fast |
├ Man Health 40 |
└ Bonus Hit Points 5 |
Base Morale 40 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Recuitment Requirement | ||||||||||||||
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Unit Resouces | Auxilia_Briton | |||||||||||||
Grand Campaign Regions
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Requires Buildings | ||||||||||||||
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Auxiliary Camp
(rome_military_aux_2) Level 1 ![]()
Auxiliary Barracks
(rome_military_aux_3) Level 2 ![]()
Auxiliary Garrison
(rome_military_aux_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Samnite Wars | |
Imperator Augustus |












































































































































































