

General & Bodyguard
Command must be exercised in person to be effective.Rome’s Consuls were Republican politicians and generals in equal measure. Every year two Consuls were elected by the Senate, each with the power to veto the other, a system designed to stop tyranny and the abuse of power. In civil matters the Consuls led the Senate, alternating on a monthly basis. Where military matters were concerned, their power outside the walls of Rome was absolute, with each commanding an army. When a combined Consular force was in the field, as at the Battle of Cannae in 216BC against Hannibal, the Consuls Lucius Paullus and Gaius Varro had to alternate command on a daily basis. This had disastrous consequences, as the impetuous Varro led so many of his numerically superior army to their deaths. In the Roman world, absolute power meant final responsibility, and defeat was entirely the commanding Consul’s fault. In these cases, punishment could be severe, as during the Numantine War, of 154-152BC, when Gaius Mancinus’ apparent cowardice led to the capture of his Legions. Although Tiberius Gracchus, then a military Tribune, secured their release through treaty, the Senate refused to recognise it and sent Mancinus straight back to the enemy! Even when successful, a Consul was accountable for his actions towards the provinces, allies and resources at his command. When Scipio returned from the Punic Wars, he was hailed as 'Imperator', granted a triumph and given the honorific title ‘Africanus’, but he was nevertheless accused of squandering money by the Senate, albeit at the urging of his enemy, Cato.
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Unit Name General & Bodyguard |
Main Unit Key Rom_General |
Land Unit Key Rom_General |
Naval Unit Key pel_transport |
Soldiers 40 |
Category Cavalry |
Class Command |
Custom Battle Cost 450 |
Recruitment Cost 450 |
Upkeep Cost 90 |
Melee Attack 28 |
Weapon Damage 25 |
├ Melee Weapon rome_spear_cav |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
Melee Defence 61 |
├ Base Defence 41 |
├ Shield cavalry |
└ Shield Defence 20 |
Armour 90 |
├ Armour bronze |
├ Armour Defence 60 |
└ Shield Armour 30 |
Health 80 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
├ Bonus Hit Points 15 |
├ Mount rome_horse_spear_shield_m |
├ Mount Entity rome_horse_medium |
└ Mount Health 25 |
Base Morale 55 |
Abilities
No Ability
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Hannibal at the Gates |