

Caravan Guard
To win a war, one must not only defeat his enemies but secure his supplies also.The Arabian Peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety among the tribes produced many different fighting styles, but infantry nevertheless remained important in Arab armies. Although unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to the victors, as well as the spoils of livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided, as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.
![]() |
Unit Name Caravan Guard |
Main Unit Key dk_ara_caravan_guard |
Land Unit Key dk_ara_caravan_guard |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 520 |
Recruitment Cost 520 |
Upkeep Cost 105 |
Missile Damage 29 |
├ Missile Weapon rome_javelin_light_nonprecursor |
├ Projectile javelin_light |
├ Missile Damage 20 |
├ Missile Ap Damage 9 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 2 |
Melee Attack 22 |
Weapon Damage 25 |
├ Melee Weapon rome_spear |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 20 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 22 |
Melee Defence 42 |
├ Base Defence 32 |
├ Shield tower |
└ Shield Defence 10 |
Armour 70 |
├ Armour spolas |
├ Armour Defence 35 |
└ Shield Armour 35 |
Health 50 |
├ Man Entity rome_infantry_medium_fast |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 50 |
Abilities
Caravan Guard- Square
The unit moves into a close square formation.
Bracing, morale, melee defence
Can't move
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Requires Buildings | |
---|---|
![]() |
![]()
Caravan Inn
(dk_ara_town_centre_caravanserai_3) Level 2 ![]()
Caravan Station
(dk_ara_town_centre_caravanserai_4) Level 3 ![]()
Caravanserai
(dk_ara_town_centre_caravanserai_5) Level 4 |
Faction Availability | |
---|---|
Grand Campaign |