
Triarii
Wealth, experience and age make these battle-hardened veterans a fearsome force.During the 4th century BC the Romans abandoned the phalanx in favour of armies consisting chiefly of hastati, principes and triarii. These were deployed in maniples: compact blocks of men, arranged in a checkerboard formation. This allowed flexibility when moving across the battlefield, particularly when compared to the sluggish movements of a solid pike phalanx. Like most sophisticated city-states of the ancient world, Rome expected its men to fight, and supply their own war gear when they did so. A cynical observer might be tempted to note that the manipular Legion also made sure that the hierarchy of Rome was preserved. The youngest and least wealthy became hastati, the first line of battle in a Roman Legion. Behind them came the second line of principes, older and richer men, and finally came the triarii, the most experienced warriors. “Going to the triarii” was a Roman saying that came to be used in all kinds of situations, implying that everything else had been tried and found wanting.
Unit Name Triarii |
Main Unit Key Rom_Triarii |
Land Unit Key Rom_Triarii |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 790 |
Recruitment Cost 790 |
Upkeep Cost 140 |
Melee Attack 31 |
Weapon Damage 29 |
├ Melee Weapon rome_spear_elite |
├ Melee Damage Base 24 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 20 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 24 |
Melee Defence 64 |
├ Base Defence 34 |
├ Shield scutum |
└ Shield Defence 30 |
Armour 95 |
├ Armour bronze |
├ Armour Defence 60 |
└ Shield Armour 35 |
Health 65 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 45 |
└ Bonus Hit Points 20 |
Base Morale 65 |
Abilities
Triarii- Square
The unit moves into a close square formation.
Bracing, morale, melee defence
Can't move - Defensive Testudo
The troops of this unit raise their shields above their heads in a static defensive formation.
Bracing, protection against missiles
Can't move
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Hannibal at the Gates |