

Raiding Horsemen
Fine javelin and sword-armed mounted skirmishers, yet just as effective in melee.The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.
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Unit Name Raiding Horsemen |
Main Unit Key Cel_Raiding_Horsemen |
Land Unit Key Cel_Raiding_Horsemen |
Naval Unit Key barbarian_transport_small |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 490 |
Recruitment Cost 490 |
Upkeep Cost 110 |
Missile Damage 32 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 13 |
Shots Per Minute 7 |
Ammunition 7 |
Melee Attack 36 |
Weapon Damage 34 |
├ Melee Weapon rome_celtic_hellenic_sword_cav |
├ Melee Damage Base 30 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 25 |
Melee Defence 36 |
├ Base Defence 16 |
├ Shield cavalry |
└ Shield Defence 20 |
Armour 45 |
├ Armour light_padded |
├ Armour Defence 15 |
└ Shield Armour 30 |
Health 75 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
├ Bonus Hit Points 10 |
├ Mount rome_celtic_horse_sword_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 25 |
Base Morale 50 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Fast moving
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Requires Buildings | |
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Stables
(barb_agriculture_horse_3) Level 2 ![]()
Horse Ranch
(barb_agriculture_horse_4) Level 3 |
Garrison Buildings | |
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Stables
(barb_agriculture_horse_3) Level 2 ![]()
Horse Ranch
(barb_agriculture_horse_4) Level 3 |
Faction Availability | |
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Grand Campaign |