
Mercenary Numidian Cavalry
Numidians are expert mounted skirmishers, able to strike and withdraw quickly.Numidian tribesmen were raised with horses from an early age, riding bareback without a bridle and controlling their horses by tapping the beasts between the ears with a stick. Numidian cavalry were supremely agile, skirmishing with assured expertise before swinging around to escape as rapidly as they had arrived. Wearing only a thin tunic, they carried javelins and small wicker shields. Their horses, ancestors of the Berber horse, were small and well adapted for speed over long distances. Harassing tactics, while rarely decisive, were extremely frustrating to less mobile enemies, but not so useful against heavier types of cavalry. Described as "by far the best horsemen in Africa" by the historian Livy, their strength was recognised by Rome as a great military asset.
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Unit Name Mercenary Numidian Cavalry |
Main Unit Key 3c_Mer_Numidian_Cavalry |
Land Unit Key 3c_Mer_Numidian_Cavalry |
Naval Unit Key 3c_pel_transport |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 435 |
Recruitment Cost 435 |
Upkeep Cost 325 |
Missile Damage 41 |
├ Missile Weapon rome_javelin_improved |
├ Projectile javelin_improved |
├ Missile Damage 29 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 28 |
Shots Per Minute 8 |
Ammunition 7 |
Melee Attack 18 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
Melee Defence 39 |
├ Base Defence 14 |
├ Shield pelta_cavalry |
└ Shield Defence 25 |
Armour 15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
Health 75 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
├ Bonus Hit Points 10 |
├ Mount rome_hellenic_horse_sword_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 25 |
Base Morale 55 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Fast moving
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Empire Divided Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
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|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | 3c_province_pool_africa | Africa |
Carthago Hadrumentum Leptis Magna Macomades |
1 | 0.75 | 1 | 2 |
2 | 3c_province_pool_africa | Mauretania |
Rutubis Siga Tingis |
1 | 0.75 | 1 | 2 |
3 | 3c_province_pool_africa | Numidia |
Capsa Cirta Dimmidi Iol |
1 | 0.75 | 1 | 2 |
4 | 3c_province_pool_africa | Phazania |
Cydamus Garama |
1 | 0.75 | 1 | 2 |


























































































































































































