
Mercenary Sabean Javelinmen
Many things can kill you in the harsh desert, including a javelin to the heart.The warriors of the Sabaean region were light infantry, cavalry and archers as mercenaries and auxiliaries for the Roman Empire. Dressed desert-fashion, they were entirely familiar with and comfortable in arid places. This was secondary however, to their reputation as mostly reliable fighters, of far more worth than ordinary citizens or levies. This was due to the independence that the Sabaean kingdom maintained from the 8th century BC to AD275. This record was based on military might as well as diplomacy and the spice trade including frankincense and myrrh. Never conquered by Rome, Sabaean warriors still found work as mercenaries and auxiliaries in Roman service.
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Unit Name Mercenary Sabean Javelinmen |
Main Unit Key 3c_Mer_Sabean_Javelinmen |
Land Unit Key 3c_Mer_Sabean_Javelinmen |
Naval Unit Key 3c_pel_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 220 |
Recruitment Cost 220 |
Upkeep Cost 165 |
Missile Damage 32 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 23 |
Shots Per Minute 8 |
Ammunition 7 |
Melee Attack 10 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 4 |
Melee Defence 38 |
├ Base Defence 13 |
├ Shield pelta |
└ Shield Defence 25 |
Armour 15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
Health 50 |
├ Man Entity rome_infantry_very_light |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 45 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Very weak in melee
- Very poor morale
Empire Divided Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | 3c_province_pool_arabia | Arabia Felix |
Eudaemon Maas-gat Marib |
1 | 0.15 | 1 | 4 |
2 | 3c_province_pool_arabia | Arabia Magna |
Adummatu Gerrha Yathrib |
1 | 0.15 | 1 | 4 |
3 | 3c_province_pool_arabia | Judea |
Jerusalem Salamis Tyros |
1 | 0.15 | 1 | 4 |
4 | 3c_province_pool_arabia | Nabataea |
Charmuthas Hegra Petra |
1 | 0.15 | 1 | 4 |


























































































































































































