
Mercenary Gallic Light Horse
Useful light cavalry, when paid in silver, always finds a home.The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.
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Unit Name Mercenary Gallic Light Horse |
Main Unit Key Mer_Gal_Light_Horse |
Land Unit Key Mer_Gal_Light_Horse |
Naval Unit Key barbarian_transport_small |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 510 |
Recruitment Cost 380 |
Upkeep Cost 280 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 42 |
Weapon Damage 27 |
├ Melee Weapon rome_celtic_spear_cav |
├ Melee Damage Base 20 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 39 |
Melee Defence 64 |
├ Base Defence 24 |
├ Shield caetra_cavalry |
└ Shield Defence 40 |
Armour 15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
Health 75 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
├ Bonus Hit Points 10 |
├ Mount rome_celtic_horse_spear_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 25 |
Base Morale 45 |
Abilities
Mercenary Gallic Light Horse- Wedge
The unit moves into a wedge-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence - Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Weak defence
- Low damage but average armour penetration
- Poor morale
Caesar in Gaul Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | gaul_province_pool_aquitania | Aquitania |
Aquae Tarbellicae Burdigala Elimberris Sotium |
1 | 0.15 | 1 | 3 |
2 | gaul_province_pool_aremorica | Aremorica |
Condate Darioritum Namnetum Vorgion |
1 | 0.15 | 1 | 3 |
3 | gaul_province_pool_gergovia | Gergovia |
Avaricon Durotincon Nemossos |
1 | 0.15 | 1 | 3 |
4 | gaul_province_pool_lugdunensis | Lugdunensis |
Bibracte Vienna |
1 | 0.15 | 1 | 3 |
5 | gaul_province_pool_lutetia | Lutetia |
Cenabum Crociatonum Lexovion Suindinum |
1 | 0.15 | 1 | 3 |
6 | gaul_province_pool_narbonensis | Narbonensis |
Divona Narbo Martius Segodunum Tolosa |
1 | 0.15 | 1 | 3 |
7 | gaul_province_pool_pictavis | Pictavis |
Ambatia Lemonum Mediolanum Santonum |
1 | 0.15 | 1 | 3 |
8 | gaul_province_pool_senonia | Senonia |
Agedincum Alesia Lutetia |
1 | 0.15 | 1 | 3 |
Hannibal at the Gates Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
9 | pun_province_pool_gallia_cisalpina | Gallia Cisalpina |
Genua Patavium Placentia Vercellae |
1 | 0.4 | 1 | 3 |
10 | pun_province_pool_gallia_transalpina | Gallia Transalpina |
Lugdunum Massilia Nemausus Tolosa |
1 | 0.4 | 1 | 3 |
Empire Divided Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
11 | rom_province_pool_aquitania | Aquitania |
Burdigala Gergovia Limonum |
1 | 0.15 | 1 | 3 |
12 | rom_province_pool_celtica | Gallia |
Bibracte Cenabum Darioritum Iuliobana |
0 | 0.15 | 1 | 3 |
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
---|---|---|---|---|---|---|---|
|
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
13 | rom_province_pool_aquitania | Aquitania |
Burdigala Nemossos Lemonum |
1 | 0.15 | 1 | 3 |
14 | rom_province_pool_celtica | Celtica |
Namnetum Bibracte Cenabum |
0 | 0.15 | 1 | 3 |
Faction Mercenaries Pool
Mercenaries Pool | ||||||
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No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
15 | rom_faction_pool_gallic | 1 | 0.15 | 1 | 3 |































































































































































































































































































































































































































































































