
Mercenary Gallic Axemen
Their axes can crush armour as easily as chopping wood.Celtic warriors were ideally equipped to hack through even heavily-armoured foes. Their axes took one of two forms: one-handed axes were typical, and the most practical, but two-handed axes were also used. In comparison to swords, axes were cheap to make, and were effective against chainmail, as a blow could still shatter bone and crush the organs beneath the armour. They could also be used to pull aside shields, or hack them apart. Like other Celtic warriors, the lightly-armoured, one-handed axemen relied on their own shields for defence. There was a long tradition, perhaps dating as far back as the Stone Age, of veneration for axes and hammers in Celtic cultures. Although both were associated with strength, axes in particular were used as grave goods and even depicted on coins celebrating victories in the Gallic Wars of 58-50BC.
日本語化: JapanTotalWarとは
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Unit Name Mercenary Gallic Axemen |
Main Unit Key inv_syr_mer_gallic_axemen |
Land Unit Key inv_mercenary_gallic_axemen |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class 近接歩兵 |
Custom Battle Cost 400 |
Recruitment Cost 400 |
維持費 300 |
Melee Attack 40 |
Weapon Damage 26 |
├ Melee Weapon rome_celtic_axe |
├ Melee Damage Base 16 |
├ Melee Damage Ap 10 |
├ Armour Piercing Yes |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
Melee Defence 45 |
├ Base Defence 10 |
├ Shield celtic_shock |
└ Shield Defence 35 |
Armour 20 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 10 |
Health 55 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 35 |
Abilities
Mercenary Gallic Axemen- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- 潜伏 (森)
この部隊は、敵がすぐそばに接近するまで森に潜伏する事ができる。
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Poor defence
- Low damage but good armour penetration
- Poor morale
Faction Mercenaries Pool
Mercenaries Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | inv_faction_pool_syracuse | 0 | 0.1 | 1 | 3 |
Total War: Rome II |
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