
Mercenary Egyptian Infantry
Frontline soldiers trained for hand-to-hand combat with their enemies.During the period of Roman rule, native Egyptian troops tended to support their Roman rulers. With a military legacy thousands of years old, the sons of the desert were commonly used as peltasts, skirmishers on the flanks of the Legionaries or as infantry in difficult terrain. Each Egyptian regiment could be identified by the weapon they carried - archers, spearmen, swordsmen, etc. The strong performance of the Egyptians in battle led to a greater proportion of native warriors forming auxiliary units, and as time passed and they gained their Roman commander's trust, they were give more diverse roles in battle. There were a series of revolts in Egypt throughout the 3rd century AD when Zenobia, the Palmyrene queen, took over the province after conquering it in AD 269, declaring herself 'Queen of Egypt' and backing it up by claiming she was descended from Cleopatra, the region's final Hellenic queen prior to its cessation to Rome.
繁體中文化: 巴哈姆特全軍破敵板
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Unit Name Mercenary Egyptian Infantry |
Main Unit Key 3c_Mer_Egyptian_Infantry |
Land Unit Key 3c_Mer_Egyptian_Infantry |
Naval Unit Key 3c_pel_transport |
Soldiers 160 |
Category 近戰步兵 |
Class 近戰步兵 |
自定義戰鬥 價格 150 |
募兵經費 150 |
Upkeep Cost 110 |
遠程傷害 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
精準 5 |
射程 40 |
Reload 0 |
每分鐘射速 4 |
彈藥 2 |
近戰 16 |
武器傷害 24 |
├ Melee Weapon rome_shortsword |
├ 近程傷害基地 20 |
├ 近戰法術傷害 4 |
├ Armour Piercing No |
├ 對抗騎兵加成 0 |
├ 對抗大象時有加成 0 |
└ 對抗步兵時有加成 0 |
衝鋒加成 8 |
近戰防禦 41 |
├ Base Defence 16 |
├ Shield thureos |
└ 盾牌防禦 25 |
甲胄 55 |
├ 甲胄 padded |
├ Armour Defence 20 |
└ 盾牌護甲 35 |
健康 45 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 5 |
基礎士氣 25 |
技能
No Ability
屬性
- 隱藏(森林)
該單位可以隱藏在森林中,除非敵人太過靠近。 - 抵抗高溫
該單位在沙漠中不易疲勞。
優點和弱點
Transport- 船體強度非常低
- 速度非常慢
- 衝撞能力弱
- 攻擊力很強
- 防禦力一般
- 傷害一般但穿甲能力弱
- 士氣不錯
Empire Divided 雇傭兵 Pool
雇傭兵 Pool | |||||||
---|---|---|---|---|---|---|---|
|
|||||||
No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | 3c_province_pool_aegyptos | Aegyptos |
Alexandria Diospolis Memphis Myos Hormos |
1 | 0.15 | 1 | 3 |
2 | 3c_province_pool_libya | Libya |
Ammonium Augila Cyrene Paraitonion |
1 | 0.15 | 1 | 3 |


























































































































































































