

Hanzo's Shadows
Masters of stealth, ninja heroes are dealers of swift and silent death.The true ninja is swifter than the wind and as silent as a mountain glade. Able to move about the battlefield unseen, they can appear from nowhere launch an assault on an enemy general and vanish without trace. Their skills are the product of a lifetime of intensive training, cunning and the clever use of misdirection. This is thanks in part to their blinding grenades that can be used to disorientate their enemy, leaving them free to use their throwing knives for the killing blow.
The use of subterfuge and disguises has long been associated with the ninja and is a theme often seen in the myths and legends of Japan. The tale of Yamato Takeru tells of his clever use of disguises to gain entry into an enemy stronghold. Dressed as a maid servant, he snuck into the palace of two brothers who had displeased his father, the Emperor Keiko, and murdered both in quick succession. As the second brother lay dying he named Yamato Takeru, “Brave one of the Yamato,” even though he was wearing a kimono at the time.
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Unit Name Hanzo's Shadows |
Unit Key Sh_Inf_Special_Kisho_Ninja_Hero |
Soldiers 40 |
Category Melee Infantry |
Class Special Infantry |
Multiplayer Cost 1800 |
└ Multiplayer Limit 1 |
Recruitment Cost 1300 |
├ Recruitment Turns 2 |
└ Unit Limit 1 |
Upkeep Cost 275 |
Melee Attack 25 |
└ Melee Weapon sabre |
Charge Bonus 30 |
Bonus vs Cavalry 0 |
Range 50 |
├ Missile Weapon sling |
└ Projectile shogun_fire_bomb |
Accuracy 50 |
Reloading Skill 70 |
Ammunition 11 |
Melee Defence 15 |
Armour 6 |
Morale 40 |
Abilities
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Stealth
This unit can become extremely stealthy for a short period of time, remaining hidden even when running. -
Blinding Grenades
This unit can use blinding grenades to disorientate the enemy, affecting their speed, combat ability and missile accuracy.
Strengths & Weaknesses
- Excellent at hiding.
- Can climb walls very fast.
- Devastating ranged attack but very limited ammunition.
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