

General's Bodyguard
It is not a general's place to fight. He has a battle to organise.Armed and equipped in European style, this general’s bodyguard unit are there to keep their commander from being personally bothered by enemies. His job is to move along the line of battle, issuing orders and offering morale support to his troops. His special abilities more than make up for the unit’s lack of direct, concrete fighting strength. It is most definitely not his task to get involved in fighting the enemy. The small numerical size of the bodyguard means that the general will not survive for long in close combat, even though his men carry sabres. It is also a good idea to keep the general out of range of enemy sharpshooters and artillery: death does not respect the gold braid on a general’s epaulettes.
While 19th Century generals were killed in action, the size, scope and range of activities carried out by a modern army of the period meant that being in the thick of things was the one place it made little or no sense to be. A general needed to be mobile, and to keep his wits (and possibly a good telescope) about him if he was to have any chance of controlling a battle. While divisional commanders might lead a charge, it was now the army commander’s job to supervise and co-ordinate. This was a pattern of command that Napoleon had understood perfectly years earlier, but it applied more than ever.
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Unit Name General's Bodyguard |
Unit Key Boshin_Gen_Generals_Bodyguard |
Soldiers 24 |
Category Cavalry |
Class General |
Multiplayer Cost 300 |
└ Multiplayer Limit 0 |
Recruitment Cost 270 |
├ Recruitment Turns 1 |
└ Unit Limit 0 |
Upkeep Cost 90 |
Melee Attack 18 |
└ Melee Weapon sabre |
Charge Bonus 15 |
Bonus vs Cavalry 0 |
Range 70 |
├ Missile Weapon musket |
└ Projectile boshin_officer_revolver |
Accuracy 40 |
Reloading Skill 45 |
Ammunition 12 |
Melee Defence 10 |
Armour 2 |
Horse Mode shogun_horse_ronin |
└ Mount Armour 8 |
Morale 12 |
Abilities
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Ganbatte
This ability allows the general to encourage a single unit for a short period of time, further boosting their morale and greatly improving their accuracy and melee skills. -
Inspire Unit
This unit can choose to inspire a single unit for a short period of time, boosting their morale and greatly improving their marksmanship and melee skills. -
Rally
This unit can rally troops within his area of influence. -
Regroup Position
This general can declare a rally position for withdrawing and routing units to pull back to, and reinforcing units to move towards.
Strengths & Weaknesses
- General provides morale bonus to nearby units.
- Lots of powerful special abilities.
- Short range.
- Weak in melee.
- Weak against missile attacks and spear units.
- Very good morale.
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