

Republican Infantry
The line of battle can be held by good soldiers, armed with rifles and inspired to defend the Republic.Republican infantry fight in line, attacking their enemies with disciplined rifle fire delivered in volleys. They are trained in a European style, and have all the strengths associated with line infantry. They can maintain a good rate of fire thanks to their reloading speeds, are good shots, and have good morale as a result of constant drill. Their rifles are good quality weapons, capable of inflicting terrible wounds. In close combat they will give a reasonable account of themselves, but will suffer if cavalry are allowed to attack them.
Historically, the troops of the Ezo Republic were under Franco-Japanese command, with French military advisors apparently doing a good deal more than just “advising” their Japanese counterparts. One French officer, Jules Brunet, was particularly active in his support for the Ezo Republic. He considered that French interests would be well served by a French-supported Ezo victory, and ignored orders to return to France after the collapse of the Shogunate. He must have done his duty as a soldier because the victorious Imperial government demanded his return for punishment from France after the Ezo Republic was overrun. Brunet did not go back, and his support for Ezo was eventually forgiven. After a long fighting career including service in the Franco-Prussian War and in Mexico, Brunet reached the rank of general in the French Army. His actions partly inspired the movie, “The Last Samurai” starring Tom Cruise.
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Unit Name Republican Infantry |
Unit Key Boshin_Inf_Line_Republican_Infantry |
Soldiers 200 |
Category Ranged Infantry |
Class Line Infantry |
Multiplayer Cost 960 |
└ Multiplayer Limit 0 |
Recruitment Cost 1200 |
├ Recruitment Turns 1 |
└ Unit Limit 0 |
Upkeep Cost 160 |
Melee Attack 6 |
└ Melee Weapon sabre |
Charge Bonus 15 |
Bonus vs Cavalry 5 |
Range 125 |
├ Missile Weapon rifle |
└ Projectile boshin_breech_loading_rifle |
Accuracy 45 |
Reloading Skill 55 |
Ammunition 15 |
Melee Defence 4 |
Armour 2 |
Morale 8 |
Abilities
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Kneel Fire
The first rank of this unit will kneel to allow the first two ranks to fire simultaneously. -
Suppression Fire
This ability increases reload rate but lowers accuracy. Enemy units hit by suppression fire are slowed and suffer a morale penalty.
Strengths & Weaknesses
- Good accuracy and reload rate.
- Average in melee.
- Weak against cavalry.
- Good morale.
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