

Trade Ship
Trade ships are built to carry cargo; in combat they are often more of a liability than an asset.Trade ships are not intended to get involved in any kind of battle. They exist to make a profit carrying cargoes, and crews should only be expected to fight only in defence of their own lives and their masters’ goods. At need, trade ships could be used in battle to board enemies, but against any but the weakest of opposition the prospects of success would be very slim.
Japan is a land of rugged, difficult terrain and roads were few and far between. During the medieval period, the easiest way of moving any kind of goods over any distance was by water. A few men with a ship could move cargoes that would have required hundreds of loads on land. The ever-present risk of pirate attack meant that no trade ship could ever be completely defenceless, but the best protection against pirates was always to see them coming and sail in the opposite direction as speedily as possible!
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Unit Name Trade Ship |
Unit Key Genpei_Trade_Ship_Trade_Ship |
Soldiers 40 |
Category Trade Ship |
Class Trade Ship |
Multiplayer Cost 100 |
└ Multiplayer Limit 0 |
Recruitment Cost 100 |
├ Recruitment Turns 1 |
└ Unit Limit 0 |
Upkeep Cost 45 |
Marines 30 |
├ Marines Type arrow_marine |
├ Missile Range 180 |
├ Missile Accuracy 30 |
└ Missile Ammunition 30 |
Seamen 10 |
├ Seamen Type katana_seaman |
├ Melee Attack 12 |
└ Melee Defence 2 |
Hull Strength 150 |
├ Ship Category Medium_Ship_Bow |
├ Manoeuvrability Medium |
└ Top Speed 10 |
Morale 11 |
Abilities
No Ability
Strengths & Weaknesses
- Small, average speed vessel.
- Low quality crew with low morale.
- Weak in ranged combat.
- Weak in boarding battles.
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