

Yoritomo’s Yabusame Cavalry
Precise and quick, these men can snipe at enemies and hold their own if cornered.Mounted on thoroughbreds, these elite skilful sharpshooters are capable of dropping enemies with unerring precision at incredible range. Best used for swift attacks on enemy flanks, they need an open field to exploit their skills. Whilst high morale enables them to stand toe-to-toe in close combat with an enemy, they can be overwhelmed by numbers.
The introduction of the arquebus allowed armies to have adequate missile troops with little training. The bow needed time to master, but in the hands of a skilled samurai it remained a revered and potent weapon. The skills of a master mounted bowman went far beyond mere archery and horsemanship; his life and soul were dedicated to the moment of the arrow’s release. Repeated practice over long years meant that the arrow always flew true and found its target. The archer took another arrow, another breath, and chose another enemy for death.
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Unit Name Yoritomo’s Yabusame Cavalry |
Unit Key Sh_Cav_Missile_Bow_Cavalry_Hero |
Soldiers 40 |
Category Cavalry |
Class Missile Cavalry |
Multiplayer Cost 1300 |
└ Multiplayer Limit 1 |
Recruitment Cost 1250 |
├ Recruitment Turns 2 |
└ Unit Limit 1 |
Upkeep Cost 200 |
Melee Attack 12 |
└ Melee Weapon sabre |
Charge Bonus 15 |
Bonus vs Cavalry 0 |
Range 200 |
├ Missile Weapon bow |
└ Projectile shogun_hero_arrow |
Accuracy 80 |
Reloading Skill 60 |
Ammunition 30 |
Melee Defence 5 |
Armour 8 |
Horse Mode sh_horse |
└ Mount Armour 6 |
Morale 40 |
Abilities
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Swooping Crane
This unit can arrange itself into a moving circular formation, harrassing the enemy with a constant rate of fire. -
Flaming Arrows
This unit can fire flaming arrows for a short period of time. Flaming arrows have a greater damage effect and can set fire to flammable objects. Flaming arrows don't function in wet weather.
Strengths & Weaknesses
- Fast and can fire on the move.
- Excellent accuracy and range.
- Excellent morale.
- Weak against massed foot missile units.
- Average in melee.
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