

European Cannons
These breech-loading cannons rest upon bags of rice and are used to pummel enemy walls during sieges.These guns are carefully deployed at the start of a battle. They must be well defended, as the gun crew is few and vulnerable. European cannons are slow to fire and relatively inaccurate, but this matters not a jot when the target is as large as a castle wall! Once in place, they have a long range and do great damage to defensive structures.
The Sengoku Jidai marked a massive shift in the pattern of Japanese warfare. Previously, warfare had been a matter of single combat between samurai, but increases in the size of armies and battles along with the introduction of gunpowder meant that daimyo needed to embrace modern warfare tactics to survive. In 1543, the Japanese had their first contact with the Portuguese, who soon established the ‘nanban’ trade, providing the Japanese with arquebuses and cannons. Tokugawa Ieyasu used such cannons when he won the siege of Osaka, indisputably establishing himself as Shogun. Ironically, it was Ieyasu’s grandson, Tokugawa Iemitsu, who put an end to the trade when his ‘sakoku’ policy stopped all foreigners from entering Japan and closed the country until 1853.
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Unit Name European Cannons |
Unit Key Art_European_Cannons |
Soldiers 40 |
Category Siege Engine |
Class Siege Units |
Multiplayer Cost 1200 |
└ Multiplayer Limit 0 |
Recruitment Cost 900 |
├ Recruitment Turns 3 |
└ Unit Limit 0 |
Upkeep Cost 100 |
Melee Attack 2 |
└ Melee Weapon sword |
Charge Bonus 5 |
Bonus vs Cavalry 0 |
Range 500 |
├ Gun Type shogun_european_cannon |
├ Guns 4 |
└ Fire Power 20 |
Accuracy 25 |
Reloading Skill 20 |
Ammunition 10 |
Melee Defence 1 |
Armour 1 |
Morale 3 |
Abilities
No Ability
Strengths & Weaknesses
- Very damaging against buildings.
- Very long range.
- Slow reload time and low accuracy.
- Very weak if engaged in melee.
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