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Gong Du Yellow Turbans Harbour Level 3
Harbour Trader
With the development of the settlement comes greater opportunity.Development of a jetty into a harbour trader increases commerce into a district at the expense of specialisation. Customers, merchants and visitors can anchor and moor their boats or ships in the harbour, either to sell to merchants, purchase goods or both.
Much trade comes via the East and South China Sea routes, from countries as far flung as Tianzhu and Daqir. China's exotic goods are well received in these places, and in high demand.
Harbour
Effects
- Agriculture buildings construction cost reduction: -10% (local commandery)
- +110 income (commerce) (this commandery)
- +10% income from commerce (faction-wide)
- +3 food production (fishing) (local commanderies)
Building Name Harbour Trader |
Level Name 3k_district_market_harbour_trade_3 |
Building Level 3 |
Building Chain 3k_district_market_harbour |
Building Chain Name Harbour |
Building Super Chain 3k_province_capital_port |
Building Group 3k_main_ui_building_group_district_market |
Building Group Name Learning & Market Buildings |
Create Time 4 |
Create Cost 3100 |
Upkeep Cost 0 |
Food Cost 0 |