Left Panel
A grand trading port accommodates many ships, either leaving or returning from trade in the South and East China Seas. Like the tides, for every shipment and crew that arrives there are those preparing to leave, and the port is noisy with activity as a result; it is loaded with luxuries such as lacquerware and silks, livestock of cattle, pigs and sheep, and foodstuffs like grain, dried fish and spices. The goods are matched in variety by the people who profit from the port, such as sailors, fishermen and market traders.
Harbour
Effects
- Agriculture buildings construction cost reduction: -15% (local commandery)
- +200 income (commerce) (this commandery)
- +25% income from commerce (faction-wide)
- +3 food production (fishing) (local commanderies)
Building Name Grand Trading Port |
Level Name 3k_district_market_harbour_trade_5 |
Building Level 5 |
Building Chain 3k_district_market_harbour |
Building Chain Name Harbour |
Building Super Chain 3k_province_capital_port |
Building Group 3k_main_ui_building_group_district_market |
Building Group Name Learning & Market Buildings |
Create Time 6 |
Create Cost 4450 |
Upkeep Cost 0 |
Food Cost 0 |
Require Technology |