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A port officer, trained in local statutes and ordnances, oversees business undertakings at the port and makes reports on unlawful or suspicious dealings.
As ports naturally see a large volume of strangers coming and going, all sorts of unsavoury characters may arrive to cause trouble.
However, conversely, a port officer can act as a point of contact for friendly espionage agents, helping them establish cover with aliases and adding their names to the merchant register to provide cover for them.
Market Wharf
Effects
- Agriculture buildings construction cost reduction: -10% (local commandery)
- +125% income from commerce (local commandery)
- +30% trade influence (faction-wide)
- -12 public order (local commandery)
- +2 undercover network cost for enemy spies (faction-wide)
- +4 reformation (local county)
Building Name Port Officer |
Level Name 3k_district_market_trade_security_port_4 |
Building Level 3 |
Building Chain 3k_district_market_trade_port |
Building Chain Name Market Wharf |
Building Super Chain 3k_district_market_port_city |
Building Group 3k_main_ui_building_group_district_market |
Building Group Name Learning & Market Buildings |
Create Time 3 |
Create Cost 2350 |
Upkeep Cost 40 |
Food Cost 0 |
Require Technology |