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![Food Trader](images/three_kingdoms/buildings/icons/district/residential/3k_district_residential_market_3_info.png)
![Prince of Ru'nan](images/three_kingdoms/flags/ep_faction_prince_of_runan/mon_24.png)
Food Trader
Regular trade in food or coin sustains a community and helps it thrive.Farmed food or food produced from reared livestock provides sustenance. After the supply for each household has been designated, any surplus is used for trade.
A food trader will trade in coin and food, depending on their district’s main produce; if grain is scarce, for example, they will exchange produce for grain to bulk up the district’s supply, bringing in food and income to the district.
Land Development
Effects
Military buildings construction cost reduction: -10% (local commandery)
+220 income (peasantry) (this commandery)
-6 food production (sold on markets) (local commanderies)
+6 population growth (local county)
+1 reformation (local county)
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Building Name Food Trader |
Level Name 3k_district_residential_market_3 |
Building Level 2 |
Building Chain 3k_district_residential_markets |
Building Chain Name Land Development |
Building Super Chain 3k_district_residential_markets |
Building Group 3k_main_ui_building_group_district_residential |
Building Group Name Agriculture Buildings |
Create Time 3 |
Create Cost 2650 |
Upkeep Cost 0 |
Food Cost 0 |