Left Panel
As formal trade becomes a more established practice within a community, so the variety of goods available to buy increases, as merchants take the risk to provide new and more unusual stock on the assumption it will sell. This, in turn encourages those with means to buy more widely, and so prosperity increases.
Word will soon spread that here is a place where lively trading is to be done, to the benefit of all.
Marketplaces
Effects
Agriculture buildings construction cost reduction: -14% (local commandery)
+75% income from commerce (local commandery)
+20% trade influence (faction-wide)
+10% food production (local commandery)
+100 population capacity (local county)
-3 public order (local commandery)
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Building Name Bartering Quarter |
Level Name 3k_dlc06_district_market_trade_2 |
Building Level 1 |
Building Chain 3k_dlc06_district_market_trade |
Building Chain Name Marketplaces |
Building Super Chain 3k_district_market_land_city |
Building Group 3k_main_ui_building_group_district_market |
Building Group Name Learning & Market Buildings |
Create Time 2 |
Create Cost 1600 |
Upkeep Cost 20 |
Food Cost 0 |