Left Panel
Tai Bandits Bandit Fortress – Armourers Level 3
Hidden Fortress (Armoursmith)
With armour comparable to the Han's, then the bandits stand toe-to-toe with their enemies.In all things, there must be a master. This district boasts of a master armourer, one whose creations render all other armour to appear as nothing more than dull plates of metal slung over soldier’s torsos.
Warlords personally travel hundreds of miles to this district in the hope of being present when a new masterpiece is forged, so they can boast of possessing one. Patience and fortune are needed to gain such a piece of armour, but the armourer is now employed, so that any new work exclusively belongs to their employer.
Bandit Fortress – Armourers
Effects
- +1 uses of all pre-battle deployables (own armies in this county)
- +200 income (banditry) (this commandery)
- Unlocks an additional building slot in this settlement, with special building options. (local commandery)
- +15 prestige (faction-wide)
- This craftsman can produce exceptional armour, with a chance of producing unique armour (this commandery)
- +500 population capacity (local county)
- +50 reserve capacity (local commanderies)
Building Name Hidden Fortress (Armoursmith) |
Level Name 3k_resource_metal_craftsmen_armour_bandit_3 |
Building Level 3 |
Building Chain 3k_resource_metal_craftsmen_armour_bandit |
Building Chain Name Bandit Fortress – Armourers |
Building Super Chain 3k_resource_metal_craftsmen_armour |
Building Group 3k_main_ui_building_group_resource_craftsmen_armour |
Building Group Name Master Armourer |
Create Time 3 |
Create Cost 3000 |
Upkeep Cost 0 |
Food Cost 4 |