Left Panel
Tai Separatists Bandit Fortress – Weaponsmith Level 3
Hidden Fortress (Weaponsmith)
A well-armed army is a strong army. This is a universal truth, ignored at a commander's peril.When heaven decides the time is right, it smiles upon the master weaponsmith in this district, bestowing inspiration for the creation of unique weapons.
No other craftsman in the land has the ability to shape such blessed creations, who merely uses the same tools as all others, and their skills are legendary throughout the land.
Spear, bow, or sword, none bar the weaponsmith themselves know what form this inspiration will take; such weapons are as rare, but when made will be bestowed upon the most glorious leader.
Bandit Fortress – Weaponsmith
Effects
- +1 uses of all pre-battle deployables (own armies in this county)
- +200 income (banditry) (this commandery)
- Unlocks an additional building slot in this settlement, with special building options. (local commandery)
- +15 prestige (faction-wide)
- This craftsman can produce exceptional weapons, with a chance of producing a unique weapon (this commandery)
- +500 population capacity (local county)
- +50 reserve capacity (local commanderies)
Building Name Hidden Fortress (Weaponsmith) |
Level Name 3k_resource_metal_craftsmen_weapon_bandit_3 |
Building Level 3 |
Building Chain 3k_resource_metal_craftsmen_weapon_bandit |
Building Chain Name Bandit Fortress – Weaponsmith |
Building Super Chain 3k_resource_metal_craftsmen_weapon |
Building Group 3k_main_ui_building_group_resource_craftsmen_weapon |
Building Group Name Master Weaponsmith |
Create Time 3 |
Create Cost 3000 |
Upkeep Cost 0 |
Food Cost 4 |