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Grand Bandit Camp (Salt Mine) HeishanHeishan Bandit Camp – Salt Mine Level 3

Grand Bandit Camp (Salt Mine)

Salt used to be exclusively the luxury of the emperor; now all may benefit from it.

Alongside iron, salt is one of the main economic forces in China; with increasing demand comes an opportunity for a robust income, but it requires extra investment.

The establishing of a salt works near a source of seawater increases the volume of salt collected and attracts people to the area to fill the need for more workers.

Several more access points are excavated from the original salt pond, and larger pans are purchased to evaporate and separate the salt from the brine, all greatly increasing the local income.

Bandit Camp – Salt Mine

Deserted Salt Mine
Deserted Salt Mine
(3k_resource_water_salt_bandit_0)
Bandit Camp – Salt Mine Level 0
Bandit Camp (Salt Mine)
Bandit Camp (Salt Mine)
(3k_resource_water_salt_bandit_1)
Bandit Camp – Salt Mine Level 1
Fortified Bandit Camp (Salt Mine)
Fortified Bandit Camp (Salt Mine)
(3k_resource_water_salt_bandit_2)
Bandit Camp – Salt Mine Level 2
Grand Bandit Camp (Salt Mine)
Grand Bandit Camp (Salt Mine)
(3k_resource_water_salt_bandit_3)
Bandit Camp – Salt Mine Level 3

Effects

  • +1 uses of all pre-battle deployables (own armies in this county)
  • +125 income (banditry) (this commandery)
  • Unlocks an additional building slot in this settlement, with special building options. (local commandery)
  • +3 food production (banditry) (local commanderies)
  • +300 income (industry) (this commandery)
  • +500 population capacity (local county)
  • +30 reserve capacity (local commanderies)
Grand Bandit Camp (Salt Mine)

Building Name

Grand Bandit Camp (Salt Mine)

Level Name

3k_resource_water_salt_bandit_3

Building Level

3

Building Chain

3k_resource_water_salt_bandit

Building Chain Name

Bandit Camp – Salt Mine

Building Super Chain

3k_resource_water_salt

Building Group

3k_main_ui_building_group_resource_salt

Building Group Name

Salt

Create Time

4

Create Cost

3000

Upkeep Cost

0

Food Cost

4