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HomeHome / Total War: THREE KINGDOMS / Yan / Buildings / Military Government Buildings
Yan Yan Buildings

Military Government Buildings

Rule by the sword to evade the ambiguities and trappings of bureaucracy; this government is run with the discipline of a military command.

Military Government

County Inspection Office
County Inspection Office
(3k_district_government_gongsun_zan_1)
Military Government Level 0
Military Administration Office
Military Administration Office
(3k_district_government_gongsun_zan_2)
Military Government Level 1
Military Commandery Administration
Military Commandery Administration
(3k_district_government_gongsun_zan_3)
Military Government Level 2
Baima Officer Training Barracks
Baima Officer Training Barracks
(3k_district_government_gongsun_zan_4)
Military Government Level 3
Baima Officer Headquarters
Baima Officer Headquarters
(3k_district_government_gongsun_zan_5)
Military Government Level 4
Barracks of Province Defence
Barracks of Province Defence
(3k_district_government_gongsun_zan_hq_4)
Military Government Level 3
Headquarters of Military Command
Headquarters of Military Command
(3k_district_government_gongsun_zan_hq_5)
Military Government Level 4
Military Government
No. Building Create Time Create Cost Upkeep Cost Food Cost Effects
1 County Inspection Office Military Government Level 0
County Inspection Office
All towards the grand campaign.
1 1000 10 0
  • -3 fervour from buildings (local commandery)
  • Focus on efficient mustering (local commandery)
  • +5 prestige (faction-wide)
  • Military buildings construction cost reduction: -10% (local commandery)
  • +8% income from all sources (local commandery)
  • -1 mustering turns (local commandery)
  • +2 public order (local commandery)
2 Military Administration Office Military Government Level 1
Military Administration Office
Be as ruthless in government as in battle.
2 2000 20 0
  • -6 fervour from buildings (local commandery)
  • +10 prestige (faction-wide)
  • Military buildings construction cost reduction: -20% (local commandery)
  • +16% income from all sources (local commandery)
  • -1 mustering turns (local commandery)
  • +4 public order (local commandery)
3 Military Commandery Administration Military Government Level 2
Military Commandery Administration
Each civilian is a potential soldier.
2 3000 30 0
  • -9 fervour from buildings (local commandery)
  • +15 prestige (faction-wide)
  • Military buildings construction cost reduction: -30% (local commandery)
  • +24% income from all sources (local commandery)
  • -2 mustering turns (local commandery)
  • +6 public order (local commandery)
4 Barracks of Province Defence Military Government Level 3
Barracks of Province Defence
All must stand ready.
3 4000 70 0
  • -15 fervour from buildings (local commandery)
  • +20 prestige (faction-wide)
  • Military buildings construction cost reduction: -40% (local commandery)
  • +32% income from all sources (local commandery)
  • -10% corruption (local commandery)
  • -2 mustering turns (local commandery)
  • +8 public order (local commandery)
5 Baima Officer Training Barracks Military Government Level 3
Baima Officer Training Barracks
Fear is a powerful weapon.
3 4000 30 0
  • -12 fervour from buildings (local commandery)
  • +20 prestige (faction-wide)
  • Military buildings construction cost reduction: -40% (local commandery)
  • +32% income from all sources (local commandery)
  • +1 starting rank for cavalry recruits (commandery-wide)
  • -2 mustering turns (local commandery)
  • +8 public order (local commandery)
6 Headquarters of Military Command Military Government Level 4
Headquarters of Military Command
Discipline breeds character.
3 5000 110 0
  • -20 fervour from buildings (local commandery)
  • +30 prestige (faction-wide)
  • Military buildings construction cost reduction: -50% (local commandery)
  • +40% income from all sources (local commandery)
  • -20% corruption (local commandery)
  • -3 mustering turns (local commandery)
  • +10 public order (local commandery)
7 Baima Officer Headquarters Military Government Level 4
Baima Officer Headquarters
Cavalry archers command both speed and reach.
3 5000 40 0
  • -15 fervour from buildings (local commandery)
  • +30 prestige (faction-wide)
  • Military buildings construction cost reduction: -50% (local commandery)
  • +40% income from all sources (local commandery)
  • +2 starting rank for cavalry recruits (commandery-wide)
  • -3 mustering turns (local commandery)
  • +10 public order (local commandery)