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Tai Bandits Tai Bandits Buildings

Tribute Hall Buildings

Bandits have little time for the hypocrisy of so-called warlords; these tribute buildings provide a place for vassals to pay their respect – in gold.

Tribute Hall

Tributary Shrine
Tributary Shrine
(3k_district_government_tribute_1)
Tribute Hall Level 0
Tributary Hall
Tributary Hall
(3k_district_government_tribute_2)
Tribute Hall Level 1
Tributary Court
Tributary Court
(3k_district_government_tribute_3)
Tribute Hall Level 2
Tributary Court Complex
Tributary Court Complex
(3k_district_government_tribute_4)
Tribute Hall Level 3
Grand Tributary Palace
Grand Tributary Palace
(3k_district_government_tribute_5)
Tribute Hall Level 4
Tribute Hall
No. Building Create Time Create Cost Upkeep Cost Food Cost Effects
1 Tributary Shrine Tribute Hall Level 0
Tributary Shrine
Protection requires tribute.
1 1000 0 0
  • Increases income from tributaries (faction-wide)
  • +5% diplomatic income from tributaries (faction-wide)
  • +8% post-battle loot income (faction-wide)
  • -10% construction cost (local commandery)
2 Tributary Hall Tribute Hall Level 1
Tributary Hall
A hall befitting a future ruler.
2 2000 0 0
  • +10% diplomatic income from tributaries (faction-wide)
  • +12% post-battle loot income (faction-wide)
  • -10% construction cost (local commandery)
3 Tributary Court Tribute Hall Level 2
Tributary Court
A court held by a true master.
2 3000 0 0
  • +15% diplomatic income from tributaries (faction-wide)
  • +16% post-battle loot income (faction-wide)
  • -10% construction cost (local commandery)
4 Tributary Court Complex Tribute Hall Level 3
Tributary Court Complex
As power grows, so must tribute.
3 4000 0 0
  • +20% diplomatic income from tributaries (faction-wide)
  • +20% post-battle loot income (faction-wide)
  • -10% construction cost (local commandery)
5 Grand Tributary Palace Tribute Hall Level 4
Grand Tributary Palace
All rulers must have a throne, even bandit rulers.
3 5000 0 0
  • +25% diplomatic income from tributaries (faction-wide)
  • +30% post-battle loot income (faction-wide)
  • -15% construction cost (local commandery)