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Whether a shelter, lair or stronghold, bandits need somewhere to gather and organise if they are to become an army.
Bandits
Bandits | ||||||
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No. | Building | Create Time | Create Cost | Upkeep Cost | Food Cost | Effects |
1 | ![]() |
Bandits Level 0 Makeshift Shelter A place where the disenfranchised and rebellious can gather. |
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1 | 1250 | 0 | 0 |
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2 | ![]() |
Bandits Level 1 Bandit Hideout A haven from the tyranny of law. |
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2 | 2100 | 0 | 0 |
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3 | ![]() |
Bandits Level 2 Bandit Lair Even bandits require a dwelling where they can rest, eat and plan. |
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2 | 2950 | 0 | 0 |
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4 | ![]() |
Bandits Level 3 Bandit Headquarters There must be organisation amongst thieves, or they will be undone by chaos. |
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3 | 3800 | 0 | 0 |
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5 | ![]() |
Bandits Level 4 Bandit Stronghold A stronghold to unite those who would fight the oppressors. |
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3 | 4650 | 0 | 0 |
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