Land Development |
No. |
Building |
Create Time |
Create Cost |
Upkeep Cost |
Food Cost |
Effects |
1 |
|
Land Development Level 0
Land Surveying Office
Before sowing a single crop, test the health of the soil.
|
2 |
1400 |
0 |
0 |
- Focus on peasantry income (local commandery)
- Military buildings construction cost reduction: -10% (local commandery)
- +70 income (peasantry) (this commandery)
- +1 food production (farming) (local county)
- +2 population growth (local county)
- +2 public order (local commandery)
- -2 reformation (local county)
|
2 |
|
Land Development Level 1
Land Registry Office
Taxes are determined by the value of land, and are vital to China’s infrastructure.
|
4 |
2000 |
0 |
0 |
- Military buildings construction cost reduction: -10% (local commandery)
- +90 income (peasantry) (this commandery)
- +2 food production (farming) (local county)
- +4 population growth (local county)
- +4 public order (local commandery)
- -4 reformation (local county)
|
3 |
|
Land Development Level 2
Food Trader
Regular trade in food or coin sustains a community and helps it thrive.
|
3 |
2650 |
0 |
0 |
- Military buildings construction cost reduction: -10% (local commandery)
- +220 income (peasantry) (this commandery)
- -6 food production (sold on markets) (local commanderies)
- +6 population growth (local county)
- +1 reformation (local county)
|
4 |
|
Land Development Level 2
Irrigated Farms
Divert the source directly to the destination.
|
4 |
2650 |
0 |
0 |
- Military buildings construction cost reduction: -10% (local commandery)
- +110 income (peasantry) (this commandery)
- +3 food production (farming) (local county)
- +6 population growth (local county)
- +6 public order (local commandery)
- -6 reformation (local county)
|
5 |
|
Land Development Level 3
Farming Estates
An estate where the workforce and landowners live as one and toil the land.
|
6 |
3400 |
0 |
0 |
- Military buildings construction cost reduction: -10% (local commandery)
- +130 income (peasantry) (this commandery)
- +4 food production (farming) (local county)
- +12 population growth (local county)
- +8 public order (local commandery)
- -8 reformation (local county)
|
6 |
|
Land Development Level 3
Food Market
A market for merchants to ply their trade and make new contacts.
|
5 |
3400 |
0 |
0 |
- Military buildings construction cost reduction: -10% (local commandery)
- +250 income (peasantry) (this commandery)
- -12 food production (sold on markets) (local commanderies)
- +12 population growth (local county)
- +3 reformation (local county)
|
7 |
|
Land Development Level 4
Livestock Market of the Commandery Capital
A market specialising in the finest quality livestock.
|
5 |
4500 |
0 |
0 |
- Military buildings construction cost reduction: -15% (local commandery)
- +300 income (peasantry) (this commandery)
- +20% income from commerce (local commandery)
- -24 food production (sold on markets) (local commanderies)
- +24 population growth (local county)
- +8 reformation (local county)
|
8 |
|
Land Development Level 4
Magnate Estates
A vast and profitable estate; a legacy built from a community where land is both home and work.
|
7 |
4350 |
0 |
0 |
- Military buildings construction cost reduction: -15% (local commandery)
- +150 income (peasantry) (this commandery)
- +5 food production (farming) (local county)
- +24 population growth (local county)
- +10 public order (local commandery)
- -10 reformation (local county)
|
9 |
|
Land Development Level 4
Grand Food Market
If it can be grown or raised, it can be purchased here.
|
5 |
4350 |
0 |
0 |
- Military buildings construction cost reduction: -15% (local commandery)
- +280 income (peasantry) (this commandery)
- -18 food production (sold on markets) (local commanderies)
- +24 population growth (local county)
- +5 reformation (local county)
|