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HomeHome / Total War: THREE KINGDOMS / Heishan / Buildings / Bandit Camp – Trading Port Buildings
Heishan Heishan Buildings

Bandit Camp – Trading Port Buildings

Ports are the tributaries of healthy trade and can be further developed to increase the import and export of goods.

Bandit Camp – Trading Port

Abandoned Trading Port
Abandoned Trading Port
(3k_resource_water_trading_port_bandit_0)
Bandit Camp – Trading Port Level 0
Seedy Waterfront (Trading Port)
Seedy Waterfront (Trading Port)
(3k_resource_water_trading_port_bandit_1)
Bandit Camp – Trading Port Level 1
Smuggler's Den (Trading Port)
Smuggler's Den (Trading Port)
(3k_resource_water_trading_port_bandit_2)
Bandit Camp – Trading Port Level 2
Smuggling Warehouse (Trading Port)
Smuggling Warehouse (Trading Port)
(3k_resource_water_trading_port_bandit_3)
Bandit Camp – Trading Port Level 3
Bandit Camp – Trading Port
No. Building Create Time Create Cost Upkeep Cost Food Cost Effects
1 Abandoned Trading Port Bandit Camp – Trading Port Level 0
Abandoned Trading Port
The people here keep to themselves; untouched and unchecked by the guiding hand of government.
0 0 0 0
2 Seedy Waterfront (Trading Port) Bandit Camp – Trading Port Level 1
Seedy Waterfront (Trading Port)
Valuable goods often arrive at these ports, along with so many other, undesirable things…
2 1000 0 4
  • +100 income (banditry) (this commandery)
  • Unlocks an additional building slot in this settlement, with special building options. (local commandery)
  • +1 food production (banditry) (local commanderies)
  • +500 population capacity (local county)
  • +10 reserve capacity (local commanderies)
  • +5% research rate (faction-wide)
3 Smuggler's Den (Trading Port) Bandit Camp – Trading Port Level 2
Smuggler's Den (Trading Port)
Whilst this is also home to a great deal of trade, it is also home to less salubrious clientele.
3 2000 0 4
  • +1 uses of all pre-battle deployables (own armies in this county)
  • +150 income (banditry) (this commandery)
  • Unlocks an additional building slot in this settlement, with special building options. (local commandery)
  • +2 food production (banditry) (local commanderies)
  • +500 population capacity (local county)
  • +20 reserve capacity (local commanderies)
  • +10% research rate (faction-wide)
4 Smuggling Warehouse (Trading Port) Bandit Camp – Trading Port Level 3
Smuggling Warehouse (Trading Port)
A vast warehouse of merchant trade, both legal and less-than legal.
4 3000 0 4
  • +1 uses of all pre-battle deployables (own armies in this county)
  • +200 income (banditry) (this commandery)
  • Unlocks an additional building slot in this settlement, with special building options. (local commandery)
  • +3 food production (banditry) (local commanderies)
  • +500 population capacity (local county)
  • +30 reserve capacity (local commanderies)
  • +15% research rate (faction-wide)