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Ports are the tributaries of healthy trade and can be further developed to increase the import and export of goods.
Bandit Camp – Trading Port
Bandit Camp – Trading Port | ||||||
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No. | Building | Create Time | Create Cost | Upkeep Cost | Food Cost | Effects |
1 |
Bandit Camp – Trading Port Level 0 Abandoned Trading Port The people here keep to themselves; untouched and unchecked by the guiding hand of government. |
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0 | 0 | 0 | 0 | |||
2 |
Bandit Camp – Trading Port Level 1 Seedy Waterfront (Trading Port) Valuable goods often arrive at these ports, along with so many other, undesirable things… |
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2 | 1000 | 0 | 4 |
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3 |
Bandit Camp – Trading Port Level 2 Smuggler's Den (Trading Port) Whilst this is also home to a great deal of trade, it is also home to less salubrious clientele. |
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3 | 2000 | 0 | 4 |
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4 |
Bandit Camp – Trading Port Level 3 Smuggling Warehouse (Trading Port) A vast warehouse of merchant trade, both legal and less-than legal. |
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4 | 3000 | 0 | 4 |
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