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The sea provides, be it food or income; sold at market or served at the table, the fish caught here benefit all.
Bandit Camp – Fishing Port
Bandit Camp – Fishing Port | ||||||
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No. | Building | Create Time | Create Cost | Upkeep Cost | Food Cost | Effects |
1 | ![]() |
Bandit Camp – Fishing Port Level 0 Abandoned Fishing Port The people here keep to themselves; untouched and unchecked by the guiding hand of government. |
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0 | 0 | 0 | 0 | |||
2 | ![]() |
Bandit Camp – Fishing Port Level 1 Seedy Waterfront (Fishing Port) A fisherman will almost certainly catch far more than just fish in these waters. |
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1 | 1000 | 0 | 4 |
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3 | ![]() |
Bandit Camp – Fishing Port Level 2 Smuggler's Den (Fishing Port) Give one a fish and they'll eat for a day. Show them a place to store fish, they'll probably fill it up. |
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2 | 2000 | 0 | 4 |
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4 | ![]() |
Bandit Camp – Fishing Port Level 3 Smuggling Warehouse (Fishing Port) A warehouse of fish. Fish, as far as the eye can see. Fish, fish, fish. Fish. |
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2 | 3000 | 0 | 4 |
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