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Eastern Wu Eastern Wu Buildings

Bandit Camp – Fishing Port Buildings

The sea provides, be it food or income; sold at market or served at the table, the fish caught here benefit all.

Bandit Camp – Fishing Port

Abandoned Fishing Port
Abandoned Fishing Port
(3k_resource_wood_fish_bandit_0)
Bandit Camp – Fishing Port Level 0
Seedy Waterfront (Fishing Port)
Seedy Waterfront (Fishing Port)
(3k_resource_wood_fish_bandit_1)
Bandit Camp – Fishing Port Level 1
Smuggler's Den (Fishing Port)
Smuggler's Den (Fishing Port)
(3k_resource_wood_fish_bandit_2)
Bandit Camp – Fishing Port Level 2
Smuggling Warehouse (Fishing Port)
Smuggling Warehouse (Fishing Port)
(3k_resource_wood_fish_bandit_3)
Bandit Camp – Fishing Port Level 3
Bandit Camp – Fishing Port
No. Building Create Time Create Cost Upkeep Cost Food Cost Effects
1 Abandoned Fishing Port Bandit Camp – Fishing Port Level 0
Abandoned Fishing Port
The people here keep to themselves; untouched and unchecked by the guiding hand of government.
0 0 0 0
2 Seedy Waterfront (Fishing Port) Bandit Camp – Fishing Port Level 1
Seedy Waterfront (Fishing Port)
A fisherman will almost certainly catch far more than just fish in these waters.
1 1000 0 4
  • +50 income (banditry) (this commandery)
  • Unlocks an additional building slot in this settlement, with special building options. (local commandery)
  • +1 food production (banditry) (local commanderies)
  • +1 food production (fishing) (local commanderies)
  • +500 population capacity (local county)
  • +10 reserve capacity (local commanderies)
3 Smuggler's Den (Fishing Port) Bandit Camp – Fishing Port Level 2
Smuggler's Den (Fishing Port)
Give one a fish and they'll eat for a day. Show them a place to store fish, they'll probably fill it up.
2 2000 0 4
  • +1 uses of all pre-battle deployables (own armies in this county)
  • +75 income (banditry) (this commandery)
  • Unlocks an additional building slot in this settlement, with special building options. (local commandery)
  • +2 food production (banditry) (local commanderies)
  • +2 food production (fishing) (local commanderies)
  • +500 population capacity (local county)
  • +20 reserve capacity (local commanderies)
4 Smuggling Warehouse (Fishing Port) Bandit Camp – Fishing Port Level 3
Smuggling Warehouse (Fishing Port)
A warehouse of fish. Fish, as far as the eye can see. Fish, fish, fish. Fish.
2 3000 0 4
  • +1 uses of all pre-battle deployables (own armies in this county)
  • +125 income (banditry) (this commandery)
  • Unlocks an additional building slot in this settlement, with special building options. (local commandery)
  • +3 food production (banditry) (local commanderies)
  • +3 food production (fishing) (local commanderies)
  • +500 population capacity (local county)
  • +30 reserve capacity (local commanderies)