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Zhang Bao Zhang Bao Reforms

Infrastructure & Economy

PLACEHOLDER

Infrastructure & Economy

Infrastructure & Economy
No. Technology Research Points Food Cost Requires Effects Enables
1 A New Beginning Infrastructure & Economy Tier 1
A New Beginning
The promise of a new, more prosperous life will attract the poor and hungry from across the empire.
400 0
    +6 population growth (all counties faction-wide)
    +5 enlightenment (faction-wide)
Propagation of the Way Knowledge of the People Peacetime Farm Labour Improved Rural Administration
2 Propagation of the Way Infrastructure & Economy Tier 1
Propagation of the Way
The Jiazi slogan, written by Zhang Jue, was spread throughout the peasantry.
400 0 A New Beginning
    +1 public order (all commanderies)
    +10 enlightenment (faction-wide)
Self-sufficient Communities Religious Organisations Grand Temple of Eternal Reason
3 Self-sufficient Communities Infrastructure & Economy Tier 1
Self-sufficient Communities
Fending for yourself forces you to learn new skills just to survive.
600 0 Propagation of the Way
    +20% income from commerce (all counties faction-wide)
    +10 enlightenment (faction-wide)
Centres of Healing Academy Complex
4 Centres of Healing Infrastructure & Economy Tier 1
Centres of Healing
Using the power of the Way, all can be cured.
1000 0 Self-sufficient Communities
    +10% income from commerce and industry (all counties faction-wide)
    +15 enlightenment (faction-wide)
Scholar's Library Communal Tavern
5 Religious Organisations Infrastructure & Economy Tier 1
Religious Organisations
There is little point to religion without proper organisation.
600 0 Propagation of the Way
    +3 public order (all commanderies)
    +15 enlightenment (faction-wide)
Order of Ritualists
6 Order of Ritualists Infrastructure & Economy Tier 1
Order of Ritualists
A place where teachers themselves can learn is essential to the maintenance of any religion.
1000 0 Religious Organisations
    -25% construction cost (military) (all counties faction-wide)
    +20 enlightenment (faction-wide)
Institutionalised Taoism Grand Academy Trading Hall
7 Institutionalised Taoism Infrastructure & Economy Tier 1
Institutionalised Taoism
When an idea permeates an entire society you know that the battle for the mind has been won.
1500 0 Order of Ritualists
    +2 available assignments (faction-wide)
    +20 enlightenment (faction-wide)
Hall of Enlightenment Communal Square
8 Knowledge of the People Infrastructure & Economy Tier 1
Knowledge of the People
Affinity with the common man makes him willing to come to you for help.
400 0 A New Beginning
    -20% construction cost (settlement administration) (all counties faction-wide)
    +5 enlightenment (faction-wide)
Black Market Shared Society
9 Black Market Infrastructure & Economy Tier 1
Black Market
Subvert the imperial trading system and you can keep all the profits for yourself.
600 0 Knowledge of the People
    +10 enlightenment (faction-wide)
Trading Port Dock Warehouse Merchant Warehouses
10 Shared Society Infrastructure & Economy Tier 1
Shared Society
When people come together in common purpose the most difficult tasks become trivial.
600 0 Knowledge of the People
    -25% construction cost (agriculture) (all counties faction-wide)
    +10 enlightenment (faction-wide)
Citizens of the Yellow Sky Salt Shaft Mine Silk Road Market Spice Route Market
11 Citizens of the Yellow Sky Infrastructure & Economy Tier 1
Citizens of the Yellow Sky
Giving all a part to play in the great scheme yields more and better contributions.
1000 0 Shared Society
    +40% income from silk (all counties faction-wide)
    +40% income from spice (all counties faction-wide)
    +15 enlightenment (faction-wide)
Centres of Mutual Fulfilment Co-ordinated Construction
12 Centres of Mutual Fulfilment Infrastructure & Economy Tier 1
Centres of Mutual Fulfilment
A region's centre is there to support the people, and they it.
1500 0 Citizens of the Yellow Sky
    -25% construction cost (mines) (all counties faction-wide)
    -2 construction time (all counties faction-wide)
    +15 enlightenment (faction-wide)
Salt Mining Town Grand Silk Road Market Grand Spice Market
13 Co-ordinated Construction Infrastructure & Economy Tier 1
Co-ordinated Construction
Throwing people at a task usually speeds it to completion.
1500 0 Citizens of the Yellow Sky
    +20 enlightenment (faction-wide)
Spice Trading Port Grand Trading Port Industrial Cargo Trade Port Spice Trading Port City Port Trading Association
14 Peacetime Farm Labour Infrastructure & Economy Tier 1
Peacetime Farm Labour
When most of your population are farmers there is no shortage of labour and expertise.
400 0 A New Beginning
    +40% income from peasantry (all counties faction-wide)
    +5 enlightenment (faction-wide)
Experienced Farmers Perennial Agriculture Land Conversion
15 Experienced Farmers Infrastructure & Economy Tier 1
Experienced Farmers
Many farmers flocking to our cause are veterans of the fields; distribute them across counties to aid agriculture nationally.
600 0 Peacetime Farm Labour
    +25% food production (all counties faction-wide)
    +10 enlightenment (faction-wide)
Shipwrights
16 Shipwrights Infrastructure & Economy Tier 1
Shipwrights
Men who build houses can be trained to build boats.
600 0 Experienced Farmers
    +50% food from fishing (all counties faction-wide)
    +10 enlightenment (faction-wide)
Fishing Port Coastal Trading Village Fishing Fleet Wharf
17 Perennial Agriculture Infrastructure & Economy Tier 1
Perennial Agriculture
If people are sowing seeds in the fields while others dig irrigation channels by the river, efficiency is doubled.
600 0 Peacetime Farm Labour
    +30% food from farming (all counties faction-wide)
    +15 enlightenment (faction-wide)
18 Land Conversion Infrastructure & Economy Tier 1
Land Conversion
Bring wild land up to farming quality to increase the agricultural land available.
600 0 Peacetime Farm Labour
    +15% income from all sources (all counties faction-wide)
    +15 enlightenment (faction-wide)
Organised Farming Grain Estates Irrigated Paddy Fields Livestock Estate Communal Farming Estates
19 Organised Farming Infrastructure & Economy Tier 1
Organised Farming
To be a soldier takes a great deal of training and discipline; applying that learning to agriculture will increase efficiency.
1000 0 Land Conversion
    +20 enlightenment (faction-wide)
Agricultural Architecture Grand Grain Estates Grand Rice Paddies Grand Livestock Estate Livestock Farmstead
20 Agricultural Architecture Infrastructure & Economy Tier 1
Agricultural Architecture
Nations are built from common hands, but designed by great thinkers.
1500 0 Organised Farming
    +20 enlightenment (faction-wide)
Grand Fishing Port Coastal Trading Town Grand Fishing Wharf Grand Fishing Expedition Shipyard Prosperous Farming Estates
21 Improved Rural Administration Infrastructure & Economy Tier 1
Improved Rural Administration
If a province's outer reaches are not organised efficiently, how can it ever develop?
600 0 A New Beginning
    -25% building upkeep (all counties faction-wide)
    +5 enlightenment (faction-wide)
Countryside Control Simplified Transactions
22 Countryside Control Infrastructure & Economy Tier 1
Countryside Control
To realise the full potential of the land, total control must be acquired.
1000 0 Improved Rural Administration
    +10 enlightenment (faction-wide)
Bamboo Timber Storehouse Pine Timber Storehouse Tea Plantation Tea Garden
23 Simplified Transactions Infrastructure & Economy Tier 1
Simplified Transactions
By decreasing the time needed to complete the buying and selling process, the better the health of the treasury.
600 0 Improved Rural Administration
    +20% income from industry (all counties faction-wide)
    +15 enlightenment (faction-wide)
Bamboo Timber Warehouse Pine Trader Camp Composite Wood Maker Camp Grand Tea Plantation Grand Tea Garden