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Zhang Jue Zhang Jue Reforms

Military Doctrines

PLACEHOLDER

Military Doctrines

Military Doctrines
No. Technology Research Points Food Cost Requires Effects Enables
1 Mandatory Drill Military Doctrines Tier 1
Mandatory Drill
As ploughs and shears can be turned to swords, so farmers can be made into soldiers, with a little training of course.
400 0
    -15% retinue upkeep (faction-wide)
    +15 enlightenment (faction-wide)
Provincial Co-ordinators Regional Factors
2 Provincial Co-ordinators Military Doctrines Tier 1
Provincial Co-ordinators
Organised rebellion against a centralised government requires sandals on the ground, encouraging and briefing recruits.
400 0 Mandatory Drill
    +1 Oil (pre-battle deployable) (faction-wide)
    +1 Towers (pre-battle deployable) (land battle) (faction-wide)
    +1 Wooden Stakes (pre-battle deployable) (faction-wide)
    +15 enlightenment (faction-wide)
Followers' Secretaries Recruitment Drives Marching Drills
3 Followers' Secretaries Military Doctrines Tier 1
Followers' Secretaries
The only way to increase efficiency is through thorough organisation.
600 0 Provincial Co-ordinators
    +20 enlightenment (faction-wide)
Advanced Training Camps Cross-provincial Mustering Jade Trading Village
4 Advanced Training Camps Military Doctrines Tier 1
Advanced Training Camps
Mass production - even of soldiers - requires advanced processes to be put in place.
1000 0 Followers' Secretaries
    +1 Oil (pre-battle deployable) (faction-wide)
    +1 Towers (pre-battle deployable) (land battle) (faction-wide)
    +1 Wooden Stakes (pre-battle deployable) (faction-wide)
    +25 enlightenment (faction-wide)
Specialised Supply Lines Centralised Conscription Service
5 Specialised Supply Lines Military Doctrines Tier 1
Specialised Supply Lines
Basic equipment and nourishment is not befitting for heroes of battle.
1500 0 Advanced Training Camps
    +30 enlightenment (faction-wide)
Jade Trading Town
6 Regional Factors Military Doctrines Tier 1
Regional Factors
Someone must ensure there are provisions in place for armies on campaign.
400 0 Mandatory Drill
    +8 military supplies (faction-wide)
    +15 enlightenment (faction-wide)
Increased Storage Military Fletchers
7 Increased Storage Military Doctrines Tier 1
Increased Storage
If food, medicine and equipment can be both stored and transported, then armies can fight longer and harder.
1000 0 Regional Factors
    +20 enlightenment (faction-wide)
Artisan Tool Depot Industrial Tool Depot Figurine Carving Workshop Joint Manufacturing Hall
8 Military Fletchers Military Doctrines Tier 1
Military Fletchers
Killing an animal and killing a man are two very different things, each requiring a different type of arrow.
1000 0 Regional Factors
    +25 enlightenment (faction-wide)
Artisan Tool Manufacturer Industrial Tool Manufacturer Hall of Sculpturing Luxury Good Manufacturing Workshops
9 Recruitment Drives Military Doctrines Tier 1
Recruitment Drives
Even rebels need to replace fallen soldiers with fresh recruits.
600 0 Provincial Co-ordinators
    -10% recruitment cost (faction-wide)
    +10% replenishment (faction-wide)
    +15 enlightenment (faction-wide)
Labourer Communes
10 Centralised Conscription Service Military Doctrines Tier 1
Centralised Conscription Service
Recruiting angry farmers from village halls will only get you so far.
1500 0 Advanced Training Camps
    -20% redeployment cost (faction-wide)
    +3 seasonal retinue deployments (faction-wide)
    +20 enlightenment (faction-wide)
Labourer Housing District
11 Cross-provincial Mustering Military Doctrines Tier 1
Cross-provincial Mustering
If the resources are not there to field a new army, go and find it further afield.
1000 0 Followers' Secretaries
    -2 mustering turns (faction-wide)
    +15 enlightenment (faction-wide)
March of the Heavenly Way Expedited Deployment
12 March of the Heavenly Way Military Doctrines Tier 1
March of the Heavenly Way
The power of the Way will impel those far and wide to join our cause.
1500 0 Cross-provincial Mustering
    +2 available armies (faction-wide)
    +15 enlightenment (faction-wide)
Copper Mining Village Jade Artisans
13 Expedited Deployment Military Doctrines Tier 1
Expedited Deployment
If the military are agile, so they can be picked up and placed elsewhere, like a Go piece, they will be unavoidable.
1500 0 Cross-provincial Mustering
    +20 enlightenment (faction-wide)
Copper Mining Town Copper Coin Mint Jade Master Artisans
14 Marching Drills Military Doctrines Tier 1
Marching Drills
Marching in an unkempt group can be laborious, but with drill and discipline a unit can move as one, as fast as a single man.
1000 0 Provincial Co-ordinators
    +5% campaign movement range (faction-wide)
    +15 enlightenment (faction-wide)
Advanced Marching Drills Entrenched Garrison
15 Advanced Marching Drills Military Doctrines Tier 1
Advanced Marching Drills
Not only distance and supply that must be considered, but the seasons themselves also.
1500 0 Marching Drills
    +15% campaign movement range (faction-wide)
    +20 enlightenment (faction-wide)
Yellow Turban Citadel