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Military Doctrines | ||||||
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No. | Technology | Research Points | Food Cost | Requires | Effects | Enables |
1 |
Military Doctrines Tier 1 Mandatory Drill As ploughs and shears can be turned to swords, so farmers can be made into soldiers, with a little training of course. |
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400 | 0 |
+15 enlightenment (faction-wide) |
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2 |
Military Doctrines Tier 1 Provincial Co-ordinators Organised rebellion against a centralised government requires sandals on the ground, encouraging and briefing recruits. |
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400 | 0 |
+1 Towers (pre-battle deployable) (land battle) (faction-wide) +1 Wooden Stakes (pre-battle deployable) (faction-wide) +15 enlightenment (faction-wide) |
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3 |
Military Doctrines Tier 1 Followers' Secretaries The only way to increase efficiency is through thorough organisation. |
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600 | 0 |
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4 |
Military Doctrines Tier 1 Advanced Training Camps Mass production - even of soldiers - requires advanced processes to be put in place. |
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1000 | 0 |
+1 Towers (pre-battle deployable) (land battle) (faction-wide) +1 Wooden Stakes (pre-battle deployable) (faction-wide) +25 enlightenment (faction-wide) |
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5 |
Military Doctrines Tier 1 Specialised Supply Lines Basic equipment and nourishment is not befitting for heroes of battle. |
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1500 | 0 |
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6 |
Military Doctrines Tier 1 Regional Factors Someone must ensure there are provisions in place for armies on campaign. |
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400 | 0 |
+15 enlightenment (faction-wide) |
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7 |
Military Doctrines Tier 1 Increased Storage If food, medicine and equipment can be both stored and transported, then armies can fight longer and harder. |
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1000 | 0 |
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8 |
Military Doctrines Tier 1 Military Fletchers Killing an animal and killing a man are two very different things, each requiring a different type of arrow. |
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1000 | 0 |
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9 |
Military Doctrines Tier 1 Recruitment Drives Even rebels need to replace fallen soldiers with fresh recruits. |
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600 | 0 |
+10% replenishment (faction-wide) +15 enlightenment (faction-wide) |
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10 |
Military Doctrines Tier 1 Centralised Conscription Service Recruiting angry farmers from village halls will only get you so far. |
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1500 | 0 |
+3 seasonal retinue deployments (faction-wide) +20 enlightenment (faction-wide) |
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11 |
Military Doctrines Tier 1 Cross-provincial Mustering If the resources are not there to field a new army, go and find it further afield. |
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1000 | 0 |
+15 enlightenment (faction-wide) |
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12 |
Military Doctrines Tier 1 March of the Heavenly Way The power of the Way will impel those far and wide to join our cause. |
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1500 | 0 |
+15 enlightenment (faction-wide) |
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13 |
Military Doctrines Tier 1 Expedited Deployment If the military are agile, so they can be picked up and placed elsewhere, like a Go piece, they will be unavoidable. |
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1500 | 0 |
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14 |
Military Doctrines Tier 1 Marching Drills Marching in an unkempt group can be laborious, but with drill and discipline a unit can move as one, as fast as a single man. |
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1000 | 0 |
+15 enlightenment (faction-wide) |
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15 |
Military Doctrines Tier 1 Advanced Marching Drills Not only distance and supply that must be considered, but the seasons themselves also. |
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1500 | 0 |
+20 enlightenment (faction-wide) |