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![Cavalry Contracts](images/three_kingdoms/campaign_ui/technologies/3k_dlc06_tech_nanman_mr4_1_cavalry_contracts.png)
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Cavalry Contracts
The presence of horses on the battlefield can be a decisive factor.Although the first horses used in warfare pulled chariots, horses have been bred as battle-mounts for centuries. The ancient scholar T'ai Kung claimed that ten cavalrymen can defeat a hundred foot soldiers.
One obvious refinement is to armour the horse, reducing its vulnerability and increasing its effectiveness in a charge. Another is to mount archers on horses, thus making missile troops even more adept at a speedy strike and withdrawal.
Effects
Cataphract units available for recruitment: +4 (faction-wide)
Heavy Mounted Archer units available for recruitment: +2 (faction-wide)
Mounted Archer units available for recruitment: +4 (faction-wide)
-20% upkeep for cavalry units (faction-wide)
+5 military supplies (faction-wide)
+3 starting rank for melee cavalry recruits (faction-wide)
+3 starting rank for shock cavalry recruits (faction-wide)
- UNLOCKS BUILDINGS:
Tribal Horse Host
- UNLOCKS UNITS:
Mounted Archers
- UNLOCKS UNITS:
Cataphracts
- UNLOCKS UNITS:
Heavy Mounted Archers
Nanman Military
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Technology Key 3k_dlc06_tech_nanman_mr4_1_cavalry_contracts_han |
Technology Name Cavalry Contracts |
Node Key 3k_dlc06_tech_nanman_mr4_1_cavalry_contracts |
Node Set 3k_dlc06_nan_military |
Node Set Name Nanman Military Tier 9 |
Tier 8 |
Research Points 2200 |
Food Cost 0 |
Require Technology |
Enable Building |
Enable Unit |