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![Tribal Zeal](images/three_kingdoms/campaign_ui/technologies/3k_dlc06_tech_nanman_mr1_2_tribal_zeal.png)
![Zangke Tribes](images/three_kingdoms/flags/3k_dlc06_faction_nanman_zangke/mon_24.png)
Tribal Zeal
The day may come when all the tribes acknowledge only one leader.Speed and manoeuvrability are vital in battle. The Nanman have always known this, historically favouring hit-and-run tactics over massed formations.
Even though it is a sound tactic to study the ways of the Han, it remains important that the tribes remember and build on their natural advantages, regardless of who they expect to meet in battle.
Any enemy facing a fierce and concerted force of warriors who descend like an avalanche will not forget the experience, assuming they survive it.
Effects
Enables: Scare (when attacking on campaign map) (faction-wide)
This reform line will give your troops bonuses to speed, ambush chance and the ability to rapidly redeploy troops with little cost (faction-wide)
+20% charge bonus for all units (faction-wide)
+20% battle running speed (faction-wide)
Nanman Military
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Technology Key 3k_dlc06_tech_nanman_mr1_2_tribal_zeal_nanman |
Technology Name Tribal Zeal |
Node Key 3k_dlc06_tech_nanman_mr1_2_tribal_zeal |
Node Set 3k_dlc06_nan_military |
Node Set Name Nanman Military Tier 3 |
Tier 2 |
Research Points 1200 |
Food Cost 0 |
Require Technology |
Enable Technology |