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Military | ||||||
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No. | Technology | Research Points | Food Cost | Requires | Effects | Enables |
1 |
Military Tier 2 Battlefield Medicine For those who fall in the service of their lord, the battlefield need not be their grave. The work of the renowned Hua Tuo produced myriad poultices and methods (like acupuncture) to aid recovery, for both the common man and warrior alike. |
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600 | 0 |
+5% replenishment (faction-wide) |
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2 |
Military Tier 2 Field Surgery A battlefield is no place to operate, but when there is no other option, the surgeon will do what he can, where he can. Apocryphal tales abound of Hua Tuo and his gift for medicine; they even say he drilled a hole into Cao Cao's head! |
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800 | 0 |
+5% replenishment (faction-wide) |
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3 |
Military Tier 3 Military Provisions No army can march indefinitely, yet the well-supplied and well-prepared force will outpace - and outfight - lesser adversaries. The land provides for those seeking sustenance; raiding, as much as any prepared supplies, will sustain an army. |
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500 | 0 |
+1 Towers (pre-battle deployable) (land battle) (faction-wide) +1 Wooden Stakes (pre-battle deployable) (faction-wide) +5 military supplies (faction-wide) |
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4 |
Military Tier 3 Long-term Co-ordination To understand the path you walk is to know how to walk it better. An army that sets off into unknown lands will suffer overlong, struggling to find its way; the army that has planned ahead sees the path, and knows what lies ahead… |
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1000 | 0 |
+1 Towers (pre-battle deployable) (land battle) (faction-wide) +1 Wooden Stakes (pre-battle deployable) (faction-wide) +15% campaign movement range (faction-wide) +5 military supplies (faction-wide) +10% ammunition for all units (faction-wide) |
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5 |
Military Tier 4 Mass Mobilisation When war looms, a lord calls his people and they must answer. Vested power by the state to levy armies, local leaders summon all able-bodied men to fight when conflict consumes the land. |
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600 | 0 |
-2 mustering turns (faction-wide) |
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6 |
Military Tier 4 Military Farms For the soldiers guarding the fringes of the empire, self-sustenance is preferable to leaning on an already-strained populace. The army that farms the field knows the value of the land, and the price of losing it. |
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800 | 0 |
-25% construction cost (military) (all counties faction-wide) |
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7 |
Military Tier 6 Decentralised Military Wars may be directed from the capital, but they are seldom fought there. Decentralising the military, and giving local lords power to raise and manage their own forces, makes a military flexible and efficient. |
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600 | 0 |
-10% construction cost (military) (all counties faction-wide) +3 seasonal retinue deployments (faction-wide) |
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8 |
Military Tier 6 Imperial Officials For the empire to function effectively, officials at all levels must be trusted to lead the way. Those trained to administrate are presented from amongst the recommended to lead imperial cities and armies to glory. |
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1000 | 0 |
-15% retinue upkeep (faction-wide) +1 available armies (faction-wide) |
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9 |
Military Tier 7 Military Households A family of soldiers, serving for life, can be relied upon to be loyal and disciplined no matter the odds. It was Cao Cao who, many years ago, stratified the military 'buqu' - hereditary troops - into full military households, and in so doing guaranteed their dedication. |
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500 | 0 |
-10% redeployment cost (faction-wide) |
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10 |
Military Tier 7 Military Drills For every soldier that is recruited, they must also be trained. Armies are drilled by practicing formations and battle tactics. When these fundamentals are known by rote, and only then, an army can be deployed to the battlefield. |
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800 | 0 |
+2 starting rank for all recruits (faction-wide) +25 bonus experience for units per season (faction-wide) |
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11 |
Military Tier 8 The Shibing System War is the business of rulers, but to serve is a family obligation. The 'shibing' - hereditary troops - serve for life. Upon their retirement, their kin assume that same responsibility. Thus the military continues. |
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600 | 0 |
-10% redeployment cost (faction-wide) +1 starting rank for all recruits (faction-wide) |
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12 |
Military Tier 8 Remunerated Loyalty The empire rewards the loyal warrior with gifts as a sign of its approval. It has long been the practice of the emperor to enfeoff the worthy with titles and lands, acting as both gratitude and a heavy responsibility. |
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1000 | 0 |
-10% recruitment cost (faction-wide) +5 morale (faction-wide) |
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13 |
Military Tier 10 Scoured Earth When war is all-consuming, there is a macabre wisdom in leaving no stone - and no body - unturned. As the land gives back to the foragers, so too does the battle, once over, give back to the victors. |
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500 | 0 |
+10% post-battle loot income (faction-wide) |
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14 |
Military Tier 10 Military Logistics Any war that is fought unplanned is a war doomed to fail. From stocking ample provisions for the long march, to the granularity of battlefield tactics, thorough knowledge is the ultimate key to martial victory. |
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600 | 0 |
-10% redeployment cost (faction-wide) +10% ammunition for all units (faction-wide) |
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15 |
Military Tier 10 Improved Cartography Thorough knowledge of your own lands, and the lands of your enemies, is the cornerstone of success. Knowing where to block a river crossing, or where to set an ambush, will lead to ultimate victory. |
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800 | 0 |
+10% chance of avoiding ambush (faction-wide) |
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16 |
Military Tier 10 Topography A battlefield understood is a battlefield conquered. The rushing river obscures the sound of marching men and the thick forest obscures the hidden army. Advantage will be found by the general that learns the land, using it to confound their enemy. |
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1000 | 0 |
+10% chance of ambushing (faction-wide) +10% chance of avoiding ambush (faction-wide) |