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Melee Infantry | ||||||||||||||||||||||
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No. | Unit |
Soldiers
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Custom Cost
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Recruitment Cost
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Upkeep Cost
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Morale
MORALE Determines this unit's resilience to routing. When the general is dead, units cannot rally. |
Hit Points
HIT POINTS Determines how much damage a unit can withstand without dying. Armour, Melee Evasion and Ranged Block Chance helps to further increase survivability. |
Melee Charge Bonus
MELEE CHARGE BONUS Increases a unit's hit chance and damage when charging. Fades over time after the initial charge. |
Melee Attack Rate
MELEE ATTACK RATE Determines how many times a unit can attack over a minute. |
Melee Damage - Base
MELEE DAMAGE - BASE Can be blocked. Reduced by armour. |
Melee Damage - Armour-piercing
MELEE DAMAGE - ARMOUR-PIERCING It fully goes through armour but can be blocked. |
Melee Evasion - Base
MELEE EVASION - BASE Increases the chance of evading melee damage from front and side. The enemy's charge bonus decreases it. |
Melee Evasion - Shield
MELEE EVASION - SHIELD Increases the chance of evading melee damage from the front. |
Armour Base
ARMOUR - BASE Decreases standard melee, ranged and explosion damages. Doesn't help against armour-piercing damage. |
Shield Armour
ARMOUR - SHIELD Decreases standard melee and ranged damage from the front. Doesn't help against armour-piercing damage. |
Ranged Block Chance
RANGED BLOCK CHANCE Increases the chance of evading damage from non-artillery projectiles. |
Ranged Damage - Base
RANGED DAMAGE - BASE Can be blocked. Reduced by armour. |
Ranged Damage - Armour-piercing
RANGED DAMAGE - ARMOUR-PIERCING Can be blocked. Ignores armour. |
Range
RANGE Determines the maximum distance across which this unit can fire. Range is visible in battle when the unit is selected. |
Ranged Attack Rate
RANGED ATTACK RATE Determines how many times a unit can fire over a minute. |
Ammunition
AMMUNITION Determines how many times a unit can fire. After the battle, ammunition is fully replenished. |
Speed
SPEED Determines how quickly this unit can move. Affected by terrain. |
1 |
Melee Infantry / Sword Infantry / (3k_main_unit_metal_sabre_militia) Sabre Militia Assault infantry armed with zhibeidao swords to break enemy spear lines. |
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160 | 450 | 450 | 120 | 26 | 96000 | 100 | 30 | 20 | 6 | 32% | 20% | 20 | 2 | 60% | NAN | |||||||
2 |
Melee Infantry / Axe Infantry / (3k_main_unit_metal_axe_band) Axe Band Hardened by the bandit life, the furious charge of these axe-swinging troops is deadly to enemy infantry. |
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160 | 450 | 450 | 120 | 26 | 96000 | 115 | 30 | 6 | 17 | 15% | 20% | 7 | 5 | 55% | NAN | |||||||
3 |
Melee Infantry / Sword Infantry / (3k_dlc07_unit_metal_northern_sabre_infantry) Northern Sabre Infantry Let the rattle of countless sabres presage war's coming. |
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160 | 575 | 563 | 168 | 30 | 96000 | 110 | 30 | 25 | 8 | 38% | 20% | 32 | 5 | 55% | NAN | |||||||
4 |
Melee Infantry / Sword Infantry / (3k_main_unit_metal_sabre_infantry) Sabre Infantry Well-trained armoured infantry, carrying rattan shields and zhibeidao swords for close combat with enemy infantry. |
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160 | 600 | 600 | 160 | 34 | 96000 | 115 | 30 | 25 | 8 | 40% | 20% | 32 | 2 | 60% | NAN | |||||||
5 |
Melee Infantry / Sword Infantry / (3k_main_unit_metal_jian_swordguards) Jian Sword Guards Few have the skills to master the ancient fighting style of the jian sword while parrying blows with a shield. |
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160 | 700 | 700 | 185 | 42 | 96000 | 88 | 24 | 20 | 15 | 38% | 20% | 26 | 10 | 55% | NAN | |||||||
6 |
Melee Infantry / Sword Infantry / (3k_dlc07_unit_metal_northern_veteran_sabre_infantry) Northern Veteran Sabre Infantry Battle has not dulled these blades, nor the resolves of their bearers. |
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160 | 850 | 763 | 180 | 40 | 96000 | 125 | 30 | 25 | 8 | 45% | 20% | 45 | 8 | 65% | NAN | |||||||
7 |
Melee Infantry / Glaive Infantry / (3k_dlc05_unit_metal_zhanmajian_infantry) Zhanmajian Infantry "To kill a man? That's one thing. But to kill an animal? That seems another cruel business altogether." |
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160 | 900 | 800 | 185 | 34 | 96000 | 144 | 15 | 39 | 29 | 20% | 0% | 26 | 0 | 0% | NAN | |||||||
8 |
Melee Infantry / Glaive Infantry / (3k_main_unit_metal_pearl_dragons) Pearl Dragons Elite warriors that parry and block projectiles with polearms before answering with a devastating charge. |
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160 | 900 | 900 | 240 | 49 | 96000 | 125 | 24 | 37 | 16 | 65% | 0% | 7 | 0 | 50% | NAN | |||||||
9 |
Melee Infantry / Axe Infantry / (3k_main_unit_earth_yellow_dragons) Yellow Dragons Elite infantry who cross all terrain types with ease, only to furiously attack enemy infantry with their axes. |
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160 | 900 | 1100 | 295 | 49 | 96000 | 304 | 30 | 10 | 21 | 17% | 20% | 7 | 8 | 65% | NAN | |||||||
10 |
Melee Infantry / Sword Infantry / (3k_dlc04_unit_metal_imperial_sword_guard) Imperial Sword Guard At the gates of the imperial palace, these warriors stand, guarding the emperor with steel brandished! |
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160 | 1250 | 1200 | 320 | 54 | 96000 | 214 | 24 | 20 | 15 | 55% | 15% | 53 | 20 | 60% | NAN |