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HomeHome / Total War: THREE KINGDOMS / Heishan / Units / Ranged Infantry
Heishan Heishan Units

Ranged Infantry

Ranged Infantry
No. Unit Soldiers
Soldiers
Custom Cost
Custom Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Morale
Morale
MORALE
Determines this unit's resilience to routing. When the general is dead, units cannot rally.
Hit Points
Hit Points
HIT POINTS
Determines how much damage a unit can withstand without dying. Armour, Melee Evasion and Ranged Block Chance helps to further increase survivability.
Melee Charge Bonus
Melee Charge Bonus
MELEE CHARGE BONUS
Increases a unit's hit chance and damage when charging. Fades over time after the initial charge.
Melee Attack Rate
Melee Attack Rate
MELEE ATTACK RATE
Determines how many times a unit can attack over a minute.
Melee Damage - Base
Melee Damage - Base
MELEE DAMAGE - BASE
Can be blocked. Reduced by armour.
Melee Damage - Armour-piercing
Melee Damage - Armour-piercing
MELEE DAMAGE - ARMOUR-PIERCING
It fully goes through armour but can be blocked.
Melee Evasion - Base
Melee Evasion - Base
MELEE EVASION - BASE
Increases the chance of evading melee damage from front and side. The enemy's charge bonus decreases it.
Melee Evasion - Shield
Melee Evasion - Shield
MELEE EVASION - SHIELD
Increases the chance of evading melee damage from the front.
Armour Base
Armour Base
ARMOUR - BASE
Decreases standard melee, ranged and explosion damages. Doesn't help against armour-piercing damage.
Shield Armour
Shield Armour
ARMOUR - SHIELD
Decreases standard melee and ranged damage from the front. Doesn't help against armour-piercing damage.
Ranged Block Chance
Ranged Block Chance
RANGED BLOCK CHANCE
Increases the chance of evading damage from non-artillery projectiles.
Ranged Damage - Base
Ranged Damage - Base
RANGED DAMAGE - BASE
Can be blocked. Reduced by armour.
Ranged Damage - Armour-piercing
Ranged Damage - Armour-piercing
RANGED DAMAGE - ARMOUR-PIERCING
Can be blocked. Ignores armour.
Range
Range
RANGE
Determines the maximum distance across which this unit can fire. Range is visible in battle when the unit is selected.
Ranged Attack Rate
Ranged Attack Rate
RANGED ATTACK RATE
Determines how many times a unit can fire over a minute.
Ammunition
Ammunition
AMMUNITION
Determines how many times a unit can fire. After the battle, ammunition is fully replenished.
Speed
Speed
SPEED
Determines how quickly this unit can move. Affected by terrain.
1
160 Nanman Slingers
Ranged Infantry / Slingers / (3k_dlc06_unit_water_nanman_slingers)
Nanman Slingers
Do not doubt the efficacy of a barrage of well-aimed sling-shots.
160 300 250 67 18 59400 47 30 5 10 10% 0% 7 0 0% 25 5 100 20 62 NAN
2
160 Archers
Ranged Infantry / Bow Infantry / (3k_main_unit_water_archers)
Archers
Highly-trained bowmen who excel when unleashing rapid volleys of arrows to slow and supress cavalry charges.
160 325 390 105 25 54000 21 20 9 2 6% 0% 32 0 0% 25 8 200 8.6 26 NAN
3
160 Fire Archers
Ranged Infantry / Bow Infantry / (3k_dlc06_unit_water_fire_archers)
Fire Archers
A concerted volley of arrows is bad enough. When the arrows are on fire, it is time to run.
160 500 400 107 23 54000 65 30 5 10 12% 0% 7 0 0% 45 3 200 5 28 NAN
4
160 Crossbowmen
Ranged Infantry / Crossbow Infantry / (3k_main_unit_water_crossbowmen)
Crossbowmen
Soldiers armed with long-range crossbows powerful enough to pierce enemy armour and defences.
160 350 420 110 25 54000 21 20 9 2 6% 0% 32 0 0% 18 42 220 4 13 NAN
5
160 Repeating Crossbowmen
Ranged Infantry / Crossbow Infantry / (3k_main_unit_water_repeating_crossbowmen)
Repeating Crossbowmen
These troops are armed with fast-loading, repeating crossbows to quickly shoot down their foes.
160 350 420 110 25 54000 21 20 9 2 6% 0% 32 0 0% 21 0 120 4.3 12 NAN
6
160 Bandit Hunters
Ranged Infantry / Bow Infantry / (3k_dlc05_unit_water_bandit_hunters)
Bandit Hunters
"Hold the bow steady, and don't hesitate. This is no pig you're skewering, friend."
160 405 480 130 20 59400 56 30 5 11 11% 0% 20 0 0% 25 8 200 8.6 22 NAN
7
160 Heavy Crossbowmen
Ranged Infantry / Crossbow Infantry / (3k_main_unit_water_heavy_crossbowmen)
Heavy Crossbowmen
Heavily-armoured troops carrying long-range crossbows powerful enough to pierce enemy armour.
160 450 540 145 34 59400 30 20 9 2 7% 0% 53 0 0% 18 42 220 4 16 NAN
8
160 Yi Archers
Ranged Infantry / Bow Infantry / (3k_main_unit_water_yi_archers)
Yi Archers
These archers’ long siyah horn bows increase the velocity of their arrows, while they fend off attackers with zhibeidao swords.
160 450 540 145 34 59400 55 30 25 8 40% 0% 7 0 0% 40 10 200 8.6 28 NAN
9
160 Javelin Throwers
Ranged Infantry / Javelin Throwers / (3k_dlc06_unit_water_javelin_throwers)
Javelin Throwers
When the fight comes to them, these javelineers are too canny to leave themselves defenceless.
160 600 580 155 25 64800 75 24 32 2 12% 20% 23 2 60% 20 50 60 10 6 NAN
10
160 Black Mountain Hunters
Ranged Infantry / Bow Infantry / (3k_main_unit_water_black_mountain_hunters)
Black Mountain Hunters
Fearless bandits armed with axes and composite bows; accuracy is less vital when you can sneak up on the enemy.
160 850 960 255 30 54000 135 30 6 17 20% 0% 7 0 0% 25 8 200 8.6 28 NAN
11
160 Onyx Dragons
Ranged Infantry / Bow Infantry / (3k_main_unit_water_onyx_dragons)
Onyx Dragons
Onyx Dragons are as adept at swinging their blades as pulling their bows; elite and versatile infantry.
160 900 1080 290 49 64800 100 24 20 15 52% 0% 7 0 0% 48 9 250 8.6 30 NAN
12
40 Defenders of Earth
Ranged Infantry / Bow Infantry / (3k_main_unit_water_defenders_of_earth)
Defenders of Earth
Elite archers hand-picked by the emperor for their versatility and excellence.
40 1100 1200 320 58 28800 144 24 20 15 48% 0% 26 0 0% 0 0 150 4 14 NAN
13
80 Imperial Palace Cavalry
Ranged Infantry / Crossbow Infantry / (3k_dlc04_unit_water_imperial_palace_cavalry)
Imperial Palace Cavalry
The vast imperial palatial grounds are defended by many warriors and none more fearsome than the sword-wielding cavalry guard.
80 1100 1440 285 43 100800 140 30 25 8 48% 0% 53 0 0% 18 42 220 4 46 NAN
14
160 Imperial Palace Crossbowmen
Ranged Infantry / Crossbow Infantry / (3k_dlc04_unit_water_imperial_palace_crossbowmen)
Imperial Palace Crossbowmen
From above, tucked between battlements and leering from gatehouses, the palace crossbowmen brook no quarter for the enemies of the empire.
160 1200 1440 385 43 96000 100 30 25 8 48% 0% 53 0 0% 20 45 250 5.5 32 NAN