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Polearm Infantry | ||||||||||||||||||||||
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No. | Unit |
Soldiers
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Custom Cost
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Recruitment Cost
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Upkeep Cost
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Morale
MORALE Determines this unit's resilience to routing. When the general is dead, units cannot rally. |
Hit Points
HIT POINTS Determines how much damage a unit can withstand without dying. Armour, Melee Evasion and Ranged Block Chance helps to further increase survivability. |
Melee Charge Bonus
MELEE CHARGE BONUS Increases a unit's hit chance and damage when charging. Fades over time after the initial charge. |
Melee Attack Rate
MELEE ATTACK RATE Determines how many times a unit can attack over a minute. |
Melee Damage - Base
MELEE DAMAGE - BASE Can be blocked. Reduced by armour. |
Melee Damage - Armour-piercing
MELEE DAMAGE - ARMOUR-PIERCING It fully goes through armour but can be blocked. |
Melee Evasion - Base
MELEE EVASION - BASE Increases the chance of evading melee damage from front and side. The enemy's charge bonus decreases it. |
Melee Evasion - Shield
MELEE EVASION - SHIELD Increases the chance of evading melee damage from the front. |
Armour Base
ARMOUR - BASE Decreases standard melee, ranged and explosion damages. Doesn't help against armour-piercing damage. |
Shield Armour
ARMOUR - SHIELD Decreases standard melee and ranged damage from the front. Doesn't help against armour-piercing damage. |
Ranged Block Chance
RANGED BLOCK CHANCE Increases the chance of evading damage from non-artillery projectiles. |
Ranged Damage - Base
RANGED DAMAGE - BASE Can be blocked. Reduced by armour. |
Ranged Damage - Armour-piercing
RANGED DAMAGE - ARMOUR-PIERCING Can be blocked. Ignores armour. |
Range
RANGE Determines the maximum distance across which this unit can fire. Range is visible in battle when the unit is selected. |
Ranged Attack Rate
RANGED ATTACK RATE Determines how many times a unit can fire over a minute. |
Ammunition
AMMUNITION Determines how many times a unit can fire. After the battle, ammunition is fully replenished. |
Speed
SPEED Determines how quickly this unit can move. Affected by terrain. |
1 |
Polearm Infantry / Halberd Infantry / (3k_main_unit_wood_ji_militia) Ji Militia Peasant militia armed with polearms; an expendable but versatile main force on the frontlines. |
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160 | 450 | 450 | 120 | 22 | 96000 | 22 | 20 | 20 | 20 | 6% | 0% | 20 | 0 | 0% | NAN | |||||||
2 |
Polearm Infantry / Halberd Infantry / (3k_dlc04_unit_wood_ji_defectors) Ji Defectors The oppressed, although coerced into service by the Han dynasty, will gladly turn their weapons back on their former masters. |
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160 | 475 | 450 | 120 | 20 | 96000 | 51 | 20 | 20 | 20 | 6% | 0% | 20 | 0 | 0% | NAN | |||||||
3 |
Polearm Infantry / Spear Infantry / (3k_dlc04_unit_wood_ascetics_of_the_way) Ascetics of the Way When the cause is all you know, you proclaim it to everyone you meet, even your enemies in battle. |
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160 | 550 | 460 | 125 | 30 | 96000 | 80 | 20 | 45 | 2 | 56% | 0% | 7 | 0 | 0% | NAN | |||||||
4 |
Polearm Infantry / Halberd Infantry / (3k_dlc04_unit_wood_fervent_defenders) Fervent Defenders At the centre of the line, weapons extended, these warriors do not - cannot - flinch. Their resolve, implacable. |
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160 | 500 | 500 | 135 | 30 | 96000 | 60 | 20 | 25 | 25 | 16% | 0% | 25 | 0 | 0% | NAN | |||||||
5 |
Polearm Infantry / Spear Infantry / (3k_dlc04_unit_wood_spearmen_gang) Spearmen Gang War is a messy affair, often coming down not to who is best, but who is luckiest. |
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160 | 550 | 550 | 145 | 32 | 96000 | 41 | 24 | 32 | 2 | 14% | 20% | 20 | 2 | 60% | NAN | |||||||
6 |
Polearm Infantry / Spear Infantry / (3k_dlc04_unit_wood_stalwart_shields) Stalwart Shields The Yellow Turbans must be sword and shield both, holding back the tide of corruption whilst simultaneously pushing it back. |
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160 | 650 | 800 | 215 | 47 | 115200 | 10 | 20 | 7 | 24 | 16% | 15% | 25 | 20 | 80% | NAN | |||||||
7 |
Polearm Infantry / Glaive Infantry / (3k_dlc04_unit_wood_zealots_of_the_way) Zealots of the Way A glaive is a most powerful weapon, and zealotry more powerful still. |
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160 | 700 | 800 | 125 | 35 | 96000 | 119 | 24 | 37 | 16 | 38% | 0% | 20 | 0 | 35% | NAN | |||||||
8 |
Polearm Infantry / Glaive Infantry / (3k_main_unit_wood_protectors_of_heaven) Protectors of Heaven Personally selected by the emperor, these heavily-armoured warriors are the vanguard of the frontline. |
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160 | 1150 | 1150 | 305 | 54 | 96000 | 154 | 24 | 41 | 18 | 51% | 0% | 53 | 0 | 35% | NAN | |||||||
9 |
Polearm Infantry / Glaive Infantry / (3k_dlc04_unit_wood_imperial_gate_guards) Imperial Gate Guards Every gate is its own defence, but further held by the imposing, armoured gate guards. |
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160 | 1100 | 1200 | 320 | 54 | 96000 | 175 | 24 | 37 | 16 | 64% | 0% | 53 | 0 | 35% | NAN |