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Zhang Bao Zhang Bao Units

Polearm Infantry

Polearm Infantry
No. Unit Soldiers
Soldiers
Custom Cost
Custom Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Morale
Morale
MORALE
Determines this unit's resilience to routing. When the general is dead, units cannot rally.
Hit Points
Hit Points
HIT POINTS
Determines how much damage a unit can withstand without dying. Armour, Melee Evasion and Ranged Block Chance helps to further increase survivability.
Melee Charge Bonus
Melee Charge Bonus
MELEE CHARGE BONUS
Increases a unit's hit chance and damage when charging. Fades over time after the initial charge.
Melee Attack Rate
Melee Attack Rate
MELEE ATTACK RATE
Determines how many times a unit can attack over a minute.
Melee Damage - Base
Melee Damage - Base
MELEE DAMAGE - BASE
Can be blocked. Reduced by armour.
Melee Damage - Armour-piercing
Melee Damage - Armour-piercing
MELEE DAMAGE - ARMOUR-PIERCING
It fully goes through armour but can be blocked.
Melee Evasion - Base
Melee Evasion - Base
MELEE EVASION - BASE
Increases the chance of evading melee damage from front and side. The enemy's charge bonus decreases it.
Melee Evasion - Shield
Melee Evasion - Shield
MELEE EVASION - SHIELD
Increases the chance of evading melee damage from the front.
Armour Base
Armour Base
ARMOUR - BASE
Decreases standard melee, ranged and explosion damages. Doesn't help against armour-piercing damage.
Shield Armour
Shield Armour
ARMOUR - SHIELD
Decreases standard melee and ranged damage from the front. Doesn't help against armour-piercing damage.
Ranged Block Chance
Ranged Block Chance
RANGED BLOCK CHANCE
Increases the chance of evading damage from non-artillery projectiles.
Ranged Damage - Base
Ranged Damage - Base
RANGED DAMAGE - BASE
Can be blocked. Reduced by armour.
Ranged Damage - Armour-piercing
Ranged Damage - Armour-piercing
RANGED DAMAGE - ARMOUR-PIERCING
Can be blocked. Ignores armour.
Range
Range
RANGE
Determines the maximum distance across which this unit can fire. Range is visible in battle when the unit is selected.
Ranged Attack Rate
Ranged Attack Rate
RANGED ATTACK RATE
Determines how many times a unit can fire over a minute.
Ammunition
Ammunition
AMMUNITION
Determines how many times a unit can fire. After the battle, ammunition is fully replenished.
Speed
Speed
SPEED
Determines how quickly this unit can move. Affected by terrain.
1
160 Ji Militia
Polearm Infantry / Halberd Infantry / (3k_main_unit_wood_ji_militia)
Ji Militia
Peasant militia armed with polearms; an expendable but versatile main force on the frontlines.
160 450 450 120 22 96000 22 20 20 20 6% 0% 20 0 0% NAN
2
160 Ji Defectors
Polearm Infantry / Halberd Infantry / (3k_dlc04_unit_wood_ji_defectors)
Ji Defectors
The oppressed, although coerced into service by the Han dynasty, will gladly turn their weapons back on their former masters.
160 475 450 120 20 96000 51 20 20 20 6% 0% 20 0 0% NAN
3
160 Ascetics of the Way
Polearm Infantry / Spear Infantry / (3k_dlc04_unit_wood_ascetics_of_the_way)
Ascetics of the Way
When the cause is all you know, you proclaim it to everyone you meet, even your enemies in battle.
160 550 460 125 30 96000 80 20 45 2 56% 0% 7 0 0% NAN
4
160 Fervent Defenders
Polearm Infantry / Halberd Infantry / (3k_dlc04_unit_wood_fervent_defenders)
Fervent Defenders
At the centre of the line, weapons extended, these warriors do not - cannot - flinch. Their resolve, implacable.
160 500 500 135 30 96000 60 20 25 25 16% 0% 25 0 0% NAN
5
160 Spearmen Gang
Polearm Infantry / Spear Infantry / (3k_dlc04_unit_wood_spearmen_gang)
Spearmen Gang
War is a messy affair, often coming down not to who is best, but who is luckiest.
160 550 550 145 32 96000 41 24 32 2 14% 20% 20 2 60% NAN
6
160 Stalwart Shields
Polearm Infantry / Spear Infantry / (3k_dlc04_unit_wood_stalwart_shields)
Stalwart Shields
The Yellow Turbans must be sword and shield both, holding back the tide of corruption whilst simultaneously pushing it back.
160 650 800 215 47 115200 10 20 7 24 16% 15% 25 20 80% NAN
7
160 Zealots of the Way
Polearm Infantry / Glaive Infantry / (3k_dlc04_unit_wood_zealots_of_the_way)
Zealots of the Way
A glaive is a most powerful weapon, and zealotry more powerful still.
160 700 800 125 35 96000 119 24 37 16 38% 0% 20 0 35% NAN
8
160 Protectors of Heaven
Polearm Infantry / Glaive Infantry / (3k_main_unit_wood_protectors_of_heaven)
Protectors of Heaven
Personally selected by the emperor, these heavily-armoured warriors are the vanguard of the frontline.
160 1150 1150 305 54 96000 154 24 41 18 51% 0% 53 0 35% NAN
9
160 Imperial Gate Guards
Polearm Infantry / Glaive Infantry / (3k_dlc04_unit_wood_imperial_gate_guards)
Imperial Gate Guards
Every gate is its own defence, but further held by the imposing, armoured gate guards.
160 1100 1200 320 54 96000 175 24 37 16 64% 0% 53 0 35% NAN