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Unit Abilities
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Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Gore
The focused power to rip through flesh and bone is most gruesome, but most effective. -
Stomp
With a mighty blow, the Elephant crushes all beneath them. -
Trumpet
The fury of the victorious elephant is fearful to behold! -
Loose
The unit spreads apart, making it more difficult for arrows to hit them. -
Fallen Oathsworn
An oathsworn kinsperson, slain; vengeance calls! -
Oathsworn
An oathsworn kinsperson joins the fray; courage and determination! -
Fallen Relative
A close relative, slain; vengeance calls! -
Close Relative
A close relative joins the fray; strength and unity! -
Fallen Friend
A friend, slain; vengeance calls! -
Friend
A close friend joins the fray; courage and determination! -
Nemesis
A sworn nemesis joins the fray; fury and might! -
Rival
A bitter rival joins the fray; fury and might!
Attributes
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HIDE IN FOREST
Can hide in forests.
Unit Name Zhang Hong |
Main Unit Key 3k_dlc05_general_water_zhang_hong |
Land Unit Key 3k_dlc05_general_water_zhang_hong |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Strategist |
Naval Unit Group Strategist |
Soldiers 41 |
Caste lord |
Category cavalry |
Class com |
Custom Battle Cost 500 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Morale 40 |
├ Hit Points 36600 |
└ Speed NAN |
3k_main_general_1h095_sword_double_edge_unique |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 34 |
├ Melee Damage - Base 29 |
├ Melee Damage - Armour-piercing 22 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 0% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_dlc05_hero_zhang_hong_unique |
├ Armour Base 15 |
└ Shield Armour 0 |